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July 11th, 2004, 06:57 AM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
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Thanked 3 Times in 2 Posts
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uh oh... I think I\'m screwed!
So I just started a game on Faerun and I'm playing Vanehiem and it looks like I have a problem:
My pretender does not have sailing.
It seems like I can not get off my starting group of islands. I also ( foolishly? ) did not give my pretender astral or air magic so teleport and air trapese are out of the question.
I tried an experimental game and it seems that boots of flying will not do the trick either.
Am I screwed? It sure looks like it to me. Dang. That sucks. I hate to go computer so early. But my pretender is kind of important!
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July 11th, 2004, 07:01 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: uh oh... I think I\'m screwed!
what's wrong w/ flying?
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July 11th, 2004, 07:14 AM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
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Re: uh oh... I think I\'m screwed!
Well I tried boot of flying and I could not go across the ocean provinces. I guess it makes sense flying stuff has to rest I guess....
Kind of messes up people who are on islands to start off though! yeash.
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July 11th, 2004, 07:29 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: uh oh... I think I\'m screwed!
You can make him a magic carpet, or conquer the intervening sea and then have him cross underwater using a simple water-breathing item. I think Faerun has a number of amphibious provinces which your sailing armies should be able to acquire. Not to mention mercenaries and other ways to attack underwater.
PvK
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July 11th, 2004, 07:51 AM
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Major General
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Join Date: Jan 2004
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Re: uh oh... I think I\'m screwed!
Is it crucial that your pretender be able to leave your islands, and fast? If your survival depends on your ability to leave, perhaps because you're using an SC pretender and your island group is very tiny and will shortly be exhausted, then yeah, things are looking bad. If, however, it's not absolutely crucial that your pretender be able to leave right this very moment, then there are many ways you can later rectify the matter, such as pocket ships, empowerment, or scuba.
[ July 11, 2004, 06:52: Message edited by: Norfleet ]
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July 11th, 2004, 04:51 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: uh oh... I think I\'m screwed!
Thanks for the tips guys. But it looks like I am screwed since I would like him off my tiny islands fast and that means before turn 20!
I'm sorry Zapmeister if you are reading but I guess I'm going AI. That's two people that I know of *already* that are going AI: me and JJ. I'm really sorry. And I'm pretty sure that arcosphale is out too since he has been the Last player every turn. DOH, sorry. I'll do my research next time before I make my pretender. JEEEZE!
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