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  #1  
Old May 20th, 2001, 06:35 PM

jkmoss jkmoss is offline
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Default Upgrading Cargo?

I've not finished reading all the past Posts yet, but this one is frustrating me enough I'd like to ask rather than keep reading.

How can you upgrade weapons platforms or satellites? If you need to just jettison/self-destruct them and rebuild, is there some way to do that without having to visit every colony individually?
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Old May 20th, 2001, 07:05 PM

Marty Ward Marty Ward is offline
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Default Re: Upgrading Cargo?

You can only upgrade the design. Once you have built them the only way to get improved ones is to jettison them and replace them with newer designs.
I think there is a way jettison from one menu but I don't recall which one, maybe the construction (the one with the wrench).
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Old May 20th, 2001, 07:39 PM

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Default Re: Upgrading Cargo?

Once you have built a space yard you can launch satellites into orbit from the planet launch/recover. Then use the scrap/analyze button to scrap them so you get some return for your money. If you have no room for a yard then you do have to pick them up as cargo and transfer to a planet with a yard, but this makes sense only if there are a LOT of them or if you will be visiting that planet anyway. If neither option is available then jettison or self destruct in the scrap/analyze will do it. I use self destruct to get rid of mines orbiting my planets once an area has been totally secured.

Cargo jettison is a white box with red flame coming out the top on the icon line above the planet display. It does not light up until you have selected a planet with cargo available to be jettisoned.

[This message has been edited by LCC (edited 20 May 2001).]
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Old May 20th, 2001, 08:13 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Upgrading Cargo?

quote:
Originally posted by jkmoss:
I've not finished reading all the past Posts yet, but this one is frustrating me enough I'd like to ask rather than keep reading.

How can you upgrade weapons platforms or satellites? If you need to just jettison/self-destruct them and rebuild, is there some way to do that without having to visit every colony individually?



This problem has been annoying SE IV players from the beginning. You can scrap launchable units like fighters and Sats by launching them into space in a sector with a space yard. Troops and WPs are lost resources once you build them. Apparently 'upgrading' units is too difficult to implement in the code. Both beta testers and players have been asking for the option to at least scrap units in planetary cargo storage. Send in youe email 'vote' for this tweak any time. It's the volume of support that seems to make the difference with changes in existing features.

[This message has been edited by Baron Munchausen (edited 20 May 2001).]
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Old May 20th, 2001, 08:43 PM

Possum Possum is offline
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Default Re: Upgrading Cargo?

Oh, come on, this is a minor issue. Leave Aaron alone to work on the major stuff he's already committed to, like Drones and a scenario editor.

To a certain extent, I do get frustrated with you guys who are FOREVER demanding new features. Maybe we could have a 30-day moratorium on bothering Aaron for anything except bugs.

I intend no offense here, and I'm sorry if I've given any, but step back a ways and listen to yourselves.
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  #6  
Old May 20th, 2001, 09:12 PM

jkmoss jkmoss is offline
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Default Re: Upgrading Cargo?

I'm not sure this one is a minor issue. You can already scrap an entire facility class from the Colony screen, but you have to visit every colony (over 100 in my current game) to dump its cargo. I like micromanaging (it's part of 4X to me), but that's a little too much...

We should be able to scrap an entire design of anything, ship, facility, or unit, whenever we need to. If the code's too difficult (or too time-consuming) at the current time, put it on a list for "someday".

BTW, the Design screen says obsolete designs are automatically deleted, but I've never seen one go away, ever. Is the screen wrong? I'd really like to be able to get my old design names back to reuse. Maybe make the "Name's already in use" check ignore obsolescence? Now *there's* a minor request!
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