Sometimes ago when Xietor asked for map preferences for megagame, I've started to make this big map, which main goal are to offer both balanced start areas (same number & kind of neighbours etc like in world of geometry) and less uninspired geography than in a random map (some regions with caves, harbors, diverse looks for regions etc).
After placing all caps and drawing all fronteers I was a little tired, renounced to finish and propose it for this game, and so stopped working on it for some weeks. I'm now continuing it slowly and started to add terrains.
Preview in its current (of course unfinished) state :
Current caracteristics are :
- 66 start locations (59 land, 7 sea -> I hope a sea nation will be added before the map is used, as allowing LA Rl'yeh would probably not be a good idea)
- minimal distance between 2 land or 2 sea caps : 4 indie provinces (in some cases only 3 provs between a land cap and a sea cap)
- seas aren't connected, sea nations have access to about 13,5 seas/player in their starting lakes (and never start alone in one)
- 17,04 prov/ player (1125 provinces including 120 seas) -> first tried 15, but was hard to respect minimal distances
- full wraparound
- map is rather open (there are natural barreers and choke points, but not in all regions, most provinces have 4+ neighbours)
- pure land caps have 5 neighbours : farm + plain + forest + (mountain or border mountain) + (swamp or waste) ; coastal caps have 4 land neighbours : farm + plain + forest + (mountain or border mountain) and 2 sea neighbours, and there is always an isle nearby reachable by sailing ; sea caps have 5 neighbours, 4 sea and a deep sea ; I also plan to give same population total around capitols
- start locations are visible (would be easy to deduct where they are, anyway)
- not tried to make possibilities of expansion out of these starting areas equal (incredibly huge work to give same number/kind of provinces for second circle after capitol + would make the map too geometric and repetitive)
- as I have time to do that, I'd like to include special provinces in this map (some special sites, garrisons, gateways, etc) to reduce monotony of indie conquests and make some provinces more strategic (but I'll try to avoid to create unbalances of course) on the other hand I'd let it pure vanilla if players prefer
As map is not finished, it's not too late to make some changes; and it would be sad to do all this hard work and see it not used, so if people are for or against some ideas, or have some they'd like to see included for a future megagame map, say it here.
(* note that some answers would force me to change or add so many things I doubt I've be motivated to follow them)