.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old August 21st, 2009, 07:37 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default The Early Days. Game running.

NEWS:

Ok, the game is started. Everything seems to roll smoothly and I was able to receive and send my turn for R'lyeh fine.

Please note that one of the land starts is now empty and it will give a slight advantage to those nations who start near that empty start. Other nations are highly encouraged to take this advantage into consideration when bondering their diplomacy.

Thanks for everyone for sticking out through the bug-hunting process.


http://www.llamaserver.net/gameinfo....e=TheEarlyDays


__________Game Info________________
Starting Nations: ~10-13 (depending on intrest), all three water nations must be on this game.
Skill Level of Players: Any, as long as the player has signed Baalz's pledge and is devoted to follow it.
Era: Early
Map: Edited version of Panganean Earth, see the download (Jenga2)
Mods: CBM v1.5, no gem generators, UWGIM v.0.83 (EA version), CPCS v0.8
Complimation mod containing all of these is added to the first post (Jenga1).
Settings: Renaming on, HoF 15, Sites 35 (like in LA), otherwise standard
Diplomacy: Backstabbing highly encouraged

Hosting Scheducle & Delays:
24h per turn until turn 25, then 36h to 45, then 48h to 65 and finally 60h after turn 65

Delays are granted on request, at the start of the game, I'm going to appoint a secondary admin to allow for quick extension granting.

Victory Condition
1)Player will win if he holds 5 capitols and 53 provinces for 2 consecutive turns (when someones winning, you have to act immediately!)
2)The surrender of other players.


Introduction
Important, must be read before sigining!

The idea of this game is to create an action packed game with the special map that is lacking in choke-points and surrounded by water. The players will start on clearly marked fixed starting positions placed at the edges of continent. No player will start in the clumps of wastelands in the middle.

We will be testing and using 2 mods in this game. CPCS, short of CrossPathCombatSpells adds 36 new crosspath combat spells, mostly for early game and late game use. There is a full on-line spell list for the mod, just follow the links in my signature.

The another mod, UWGIM, short from Underwater Gameplay Improvement mod changes several things to make it easier to get out of water and to get into water, in order to allow water nations to actually participate in the game. There is a full lsit of changes by the mod in the mod thread. See signature for details.

Players are expected to fight for the bitter end. The Baalz's good player pledge is a requirement to join this game. The province count per player isn't too high and victory condition is actually achievable. This should hopefully result in a action-filled game full of drama, hitting for a epic finale before turn 80.

All settings are not etched in stone, the map will change for example if we can't achieve enough players for Panganea. So if somethings really buggin you, speak up and I'll see what I can do.

Nation selection is handled on a "first come, first served" basis, but all three water nations must be on the game (players should remember that all of them get new treats by the UWGIM mod, they should be more fun to play now). Hinnom can be picked, but it will be granted a special start in the middle of the desert cluster at the west side of the continent to give it a thematic handicap. Sauromatia, Niefelheim, Caelum, Fomoria will be given somewhat poor starting locations with only 2 neighbours should they be picked. This might result in a situation where players can deduce where these special nations start (start locations will be marked on the map.tga), but if you are one of the 5 nations affected by this, I think that the nation can handle the heat.

There is a problem with players not bothering to read all of the first post before joining, so, as a finale, I'm going to test you if you read all of this. When you sing up, you NEED sneak in a password "Jenga!". It doesn't have to be in any context, just type it in the post where you announce your participation to this game. If you don't say the password, your signing will be put on hold until you do. This might seem silly, but I want to be sure that the players know what they are getting into and agree with the terms of the game.

Also, because no-gem-gen mod eliminates Blood Stone as an earth Booster, Peddle Skin Suit is moved to construction 6 with a cost of E4B1 to compensate for the lack of second earth booster.

Nations and Players signed for the game:

Burnsaber - R'leyh
Squirrelloid - Atlantis
Frozen Lama - Oceania - DEFEATED
Baalz - Hinnom - DEFEATED
Ghoul031 - Agartha -DEFEATED
Sensori - Fomoria
Lingchih - Niefelheim
Shard - Mictlan
Jarkko - Maverni --DEFEATED
Isokron - Lanka
Illuminated One - Ulm
Rdonj - Tir' Na O'gg


Jenga1 contains the mod while jenga2 contains the map. The burningpanganea.zip file contains updated .map file.
Attached Files
File Type: zip Jenga2.zip (3.70 MB, 262 views)
File Type: zip Burningpangaea.zip (2.5 KB, 261 views)
File Type: zip Jenga_mod_fixed.zip (74.1 KB, 262 views)
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.

Last edited by Burnsaber; November 26th, 2009 at 04:28 AM..
Reply With Quote
The Following User Says Thank You to Burnsaber For This Useful Post:
  #2  
Old August 21st, 2009, 07:54 AM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: The Early Days - Action packed game. Recruiting!

Maybe you could test F/W thugs mod here too? As my mod game didn't work. Too bad I don't have tiem for more games...
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #3  
Old August 21st, 2009, 02:21 PM

Frozen Lama Frozen Lama is offline
BANNED USER
 
Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
Frozen Lama is on a distinguished road
Default Re: The Early Days - Action packed game. Recruiting!

i can't resist. oceania

jenga!
Reply With Quote
  #4  
Old August 21st, 2009, 02:37 PM
Fakeymcfake's Avatar

Fakeymcfake Fakeymcfake is offline
Second Lieutenant
 
Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
Thanks: 3
Thanked 7 Times in 7 Posts
Fakeymcfake is on a distinguished road
Default Re: The Early Days - Action packed game. Recruiting!

Sign me up for Pan and yeah I'd like it if the suit moved to make it easier.
Reply With Quote
  #5  
Old August 21st, 2009, 02:39 PM

Frozen Lama Frozen Lama is offline
BANNED USER
 
Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
Frozen Lama is on a distinguished road
Default Re: The Early Days - Action packed game. Recruiting!

fakey- you are officially following me..... its a little creepy. if i start right next to you again, i might just have to quit
Reply With Quote
  #6  
Old August 21st, 2009, 03:09 PM
Fakeymcfake's Avatar

Fakeymcfake Fakeymcfake is offline
Second Lieutenant
 
Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
Thanks: 3
Thanked 7 Times in 7 Posts
Fakeymcfake is on a distinguished road
Default Re: The Early Days - Action packed game. Recruiting!

Oh and Jenga!

And and, where can I find the no gem gen mod?

Last edited by Fakeymcfake; August 21st, 2009 at 03:31 PM..
Reply With Quote
  #7  
Old August 21st, 2009, 06:01 PM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: The Early Days - Action packed game. Recruiting!

Quote:
Originally Posted by Zeldor View Post
Maybe you could test F/W thugs mod here too? As my mod game didn't work. Too bad I don't have tiem for more games...
I'm really familiar with the mod in question. This is game is quite "moddy" already, adding more might scare players away.

Quote:
Originally Posted by Fakeymcfake View Post
And and, where can I find the no gem gen mod?
Link added to the first post.
Reply With Quote
  #8  
Old August 21st, 2009, 10:47 PM

ghoul31 ghoul31 is offline
First Lieutenant
 
Join Date: Jul 2009
Posts: 601
Thanks: 3
Thanked 14 Times in 13 Posts
ghoul31 is on a distinguished road
Default Re: The Early Days - Action packed game. Recruiting! 3 of 13 slots taken.

Niefelheim
Reply With Quote
  #9  
Old August 22nd, 2009, 02:16 AM
DakaSha's Avatar

DakaSha DakaSha is offline
Sergeant
 
Join Date: Sep 2007
Location: Haleiwa, Hawaii
Posts: 396
Thanks: 7
Thanked 8 Times in 4 Posts
DakaSha is on a distinguished road
Default Re: The Early Days - Action packed game. Recruiting! 3 of 13 slots taken.

im not signing up but im using this thread as a "****list" generator
__________________
'Raol the knight shall now be known as the prophet of Bob'
Sorry I think stuff like thats funny

Check out my first map: Sha Bay
Reply With Quote
  #10  
Old August 22nd, 2009, 02:37 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: The Early Days - Action packed game. Recruiting! 3 of 13 slots taken.

This sounds really tempting... but I shouldn't
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:15 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.