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 krpeters Nerf December 2nd, 2010, 11:21 PM
 iRFNA Re: Nerf December 2nd, 2010, 11:50 PM
 LDiCesare Re: Nerf December 3rd, 2010, 06:05 AM
 DeadlyShoe Re: Nerf December 4th, 2010, 07:48 PM
 iRFNA Re: Nerf December 4th, 2010, 08:05 PM
 DeadlyShoe Re: Nerf December 4th, 2010, 09:57 PM
 NTJedi Re: Nerf December 4th, 2010, 11:26 PM
 DeadlyShoe Re: Nerf December 5th, 2010, 01:29 AM
 Squirrelloid Re: Nerf December 5th, 2010, 01:54 AM
 OmikronWarrior Re: Nerf December 5th, 2010, 03:13 AM
 DeadlyShoe Re: Nerf December 5th, 2010, 07:11 AM
 thejeff Re: Nerf December 6th, 2010, 03:19 PM
 NTJedi Re: Nerf December 6th, 2010, 07:55 PM
 Juffos Re: Nerf December 6th, 2010, 08:38 PM
 Bananadine Re: Nerf December 7th, 2010, 02:30 AM
 thejeff Re: Nerf December 7th, 2010, 09:50 PM
 Executor Re: Nerf December 7th, 2010, 10:10 PM
 Bananadine Re: Nerf December 7th, 2010, 10:32 PM
 DeadlyShoe Re: Nerf December 7th, 2010, 10:59 PM
 Executor Re: Nerf December 7th, 2010, 11:03 PM
 iRFNA Re: Nerf December 7th, 2010, 11:23 PM
 Executor Re: Nerf December 7th, 2010, 11:26 PM
 thejeff Re: Nerf December 11th, 2010, 03:40 PM
 DeadlyShoe Re: Nerf December 12th, 2010, 01:26 AM
 thejeff Re: Nerf December 12th, 2010, 10:17 AM
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December 2nd, 2010, 11:21 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Nerf
In light of the recent CBM 1.7 discussion, I think I've figured out where my frustration with Dominions stems from. It's the excessive nerfing tendency. Every time someone finds a relatively easy and effective strategy to use, it gets nerfed. I suppose for multiplayer this makes sense, where balance is more important. But in SP it just tends to turn the game into a troop slogfest.
So, the secret to SP play seems to be antinerfing. I find the following game startup works well:
Sites: 75%
Money: 50%
Resource: 50%
Research: easy
Clam forging: essential
Once you're drowning in gems (relative to cash), you can start truly playing around. Slashing the number of troops on the board also vastly improves the effectiveness of thugs and SCs.
I wonder how this setup would work in MP? Clam forging does give WN nations an advantage over others.
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