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				October 18th, 2017, 01:25 PM
			
			
			
		  
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				Replenishment
	
			 
             
			
		
		
		
		Hello, 
 
I am playing the winspmbt tutorial.  
 
2 M-548 Ammo Carr's have just appeared on the western side of the map. 
 
Can you tell me where I can read up on Replenishment for my forces. 
 
Thankyou 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 18th, 2017, 01:54 PM
			
			
			
		  
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				Re: Replenishment
			 
             
			
		
		
		
		From the manual: 
	Quote: 
	
	
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				Replenishes                ammunition expended. Both supplier and customer must be halted and                in range for the supply unit (see below). Helicopters must land                to be resupplied.
			
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				AMMO CANISTER, crew is 1 and speed must be 0, usually transportable, supplies small                    ammo only (to WH size 4), low supply points per move (20 ammo points)                    (Originally the ammo box icon for this was done only for a particular                    WinSPWW2 scenario using German paras (who only dropped armed with                    pistols), but left in for specialised scenario usage). Range 1 hex. 
               AMMO DUMP,                  6 or more men, speed must be 0, loadcost>49, an ammo dump supplies                  at lower rate (~1/2 rate) at 2 hexes range, full rate at 1 or less,                  has more supply per move (60 ammo points)  
               Anything else is a normal                  ammo truck (even if armoured), 40 ammo supply points per move. Range                  1 hex. 
               NB, ammo units no longer                  supply points to an infinite number of 'customers' as in previous                  SP games, they supply one customer until it is topped off, then                  move on to the next. The order will be in unit list order (units                  further up the roster will be supplied first). You cannot cluster                  an entire company round 1 ammo truck and have all load equally any                  more. 
               Ammo resupply is based                  on the Warhead size, WH 1 rifle ammo gets more rounds resupplied                  than a size 10 missile say. 
               When destroyed, ammo                  units may generate secondary explosions in their own and nearby                  hexes. These are effectively 1000lb bomb bursts. 
               You cannot play the old                  SP2 trick of loading a hovering missile firing helo from an ammo                  truck beside it - helicopters now need to land to resupply!.
			
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					The Following User Says Thank You to scorpio_rocks For This Useful Post:
				
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				October 18th, 2017, 02:11 PM
			
			
			
		  
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				Re: Replenishment
			 
             
			
		
		
		
		(The Game Guide is the manual for the game, and is launched by going to the Help tab of the Game Launcher programme and clicking on the "game Manual" button, which will launch the Game Guide in your browser). 
 
Try Game Guide ->Playing WinSPMBT Tutorial link (on the LHS) to go to the tutorial section. 
 
The Tutorial section of the GG walks you through the game tutorial scenario turn by turn, so as these appear in turn 6, scroll down to the paragraphs detailing turn 6 or so, and hey presto! - in the segment entitled "Turn 8 to End Game" there is a section with the title "Ammo Resupply". Read that and you should be up to speed. 
 
Unit classes are found in the "MBT Unit Classes" section - click that link and scroll down till you find the unit class you are interested in. There may be specific mention of a unit classes quirks made there. 
 
The other way to find things in the game Guide is to use your browser's search function on likely strings, like "ammo carrier" "supply" etc. 
 
cheers 
Andy 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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