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  #1  
Old May 2nd, 2002, 09:54 PM
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Default Omni Mod

The newest title for the Vectorian Mod

Peeps here me out

SJ please join the development team we would be honered...You too devnull and other vets

BTW if its big enough i may do what Hadrian did and ask MM if i can charge for it or at least have them host it its gonna be WAY to big.here are a SMALL list of features:

Missions with a coherent storyline
Thousends of new components and planet types
over 30 ship sizes.
Omnipotent beigns,pre industrials,Antimatter beings and many many more specilized races.
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  #2  
Old May 2nd, 2002, 11:41 PM
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Default Re: Omni Mod

"Missions with a coherent storyline"

I'm wondering what you mean by this...
Would it be a sort of "Choose your own adventure" type thing where you have a long sequence of very short scenarios?
Ie:
"Lead Task Force Alpha in a raid against the starsystem of Tyrik. Capture as many enemy ships as you can and return them to the Starbase in Al Anz by the end of the year."

...Later...

"If you managed to capture and retrieve zero ships, load scenario #032."
"if you managed to capture and retrieve one to three ships, load scenario #054"
"if you managed to capture and retrieve four or more ships, load scenario #082"

PS: A more specific name would be good for the mod, I'm sure.
Pick a feature that separates your mod from the rest, and relate it to that. From what I see, that would be the scenario / storyline part. The other things don't sound as new and/or different.

[ 02 May 2002: Message edited by: Suicide Junkie ]

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Old May 3rd, 2002, 03:41 AM

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Default Re: Omni Mod

I just love how Kodos is ripping everyone elses ideas. Of course, other people around here do it to an even worse extent.

[ June 14, 2003, 18:39: Message edited by: General Talashar ]
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  #4  
Old May 3rd, 2002, 08:21 AM
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Default Re: Omni Mod

What ideas is he ripping?
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Old May 3rd, 2002, 02:47 PM

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Default Re: Omni Mod

The question is what hasn't been ripped off. I see parts of everything from the UM2 to MM's site to SE2 in there.

[ June 14, 2003, 18:40: Message edited by: General Talashar ]
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  #6  
Old May 3rd, 2002, 03:15 PM
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Default Re: Omni Mod

Well, let's hope he gives credit where credit is due.

On the other hand maybe it will be a good thing if it gives you an incentive to actually finish the heavily publicized, much anticipated, way overdue UM2.

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Old May 3rd, 2002, 03:38 PM
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Default Re: Omni Mod

quote:
Missions with a coherent storyline
quote:
...an epic story spanning 15 billion years...
Well, those sound different enough. It seems (to me) to be the difference between a (potentially) interactive focus on one or few races, fighting for them through dark times, or somesuch, and a vast background story for the universe(s).

SE4 is pretty short on scenarios at the moment, so we could use any we can get.

A bit of clarification would be nice.
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  #8  
Old May 3rd, 2002, 08:43 PM
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Default Re: Omni Mod

HEY i a[ologized hadrian AND get over it check the old Boards this mod under the Vectorian mod name was started i beleive before UM1 was even completed!The malfadorians are not in it it is all my orginial ideas.I understand you dont want anyone using your ideas so i didint.All ideas i did use i have aksed and received permission and givin credit in the massive credits section.So sorry hadrian and besides i said keep the neoverse as is ok?
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Old May 3rd, 2002, 09:00 PM

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Default Re: Omni Mod

Hey, without getting in the middle of this lovely little pissing match here, (/me looks cautiously both ways), can I get some more info on the scenarios mentioned here?

I've played SE4 off and on since the demo days back before it was originally released, but I've been away for 6 months or so. (I was kidnapped and drugged and forced to play an MMORPG all day every day for 6 months).

I remember looking into scenarios very closely way back when, and concluding that they were more or less useless for much of anything I wanted to do with them.

Has additional functionality been added in recent patches, or were my original conclusions erroneous, or what's the deal here?

The only example of an SE4 scenario I've ever seen was the tutorial. Do there exist more? Is it still a "cobble your own together by hand" situation, or do editors now exist?
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Old May 3rd, 2002, 09:05 PM

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Default Re: Omni Mod

*shields his eyes from that punctuation nightmare* Viewer off. Engines to full reverse! Take us the hell outta this thread. *lmao*
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