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June 8th, 2002, 07:53 AM
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Corporal
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can i combine mods?
can i? id like to stick the ones i like together and use the mod launcher to play them. please use small words and explain as if i were a wee child
Emperor Fritsch the Dense
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i came i saw.....i forgot where i put my sandwich
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June 8th, 2002, 08:29 AM
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First Lieutenant
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Re: can i combine mods?
Yes, but not easily. If both mods alter the same data file(s), you'll have to do some copy-and-pasting. Then you'll need to make sure that things don't contradict. Could be very messy.
If they don't alter the same files, then you could just install one over the other. If you list the mods you want to combine, I'm sure someone can tell you if it's reasonable.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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June 8th, 2002, 09:21 AM
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Corporal
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Re: can i combine mods?
i was just thinking about the zipped races on the gold addition.
Emperor Fritsch the Dense
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i came i saw.....i forgot where i put my sandwich
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June 8th, 2002, 02:53 PM
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Second Lieutenant
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Re: can i combine mods?
That's what I'm doing. There are bits and pieces in every mod that I like and hate, plus some ideas of my own (Like a total rework of ground combat for example). Considering that this is my first modding project for SEIV it will probably take me a few more months before it is ready. I'll need to build a new ship set and maybe even AI too to show off the new features. After that, if I manage to get permission from the original authors I will release it outside of my ring of friends.
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A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
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June 8th, 2002, 03:01 PM
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Colonel
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Re: can i combine mods?
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June 8th, 2002, 03:56 PM
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Lieutenant General
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Re: can i combine mods?
Emp. Fritch,
If you just want to mix races from Gold CD -
that should not be a problem. Simply unzip files into the same picture/races folder. The best solution is to use TDM-Mod pack and add other races to it.
However, you must be catious with P&N mod, Proportions and Devnul mod. They are genuine mods that change a lot of data files. The rest of Gold CD is based on vanilla SEIV and fully inter-mixabale
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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June 8th, 2002, 08:08 PM
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First Lieutenant
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Re: can i combine mods?
Quote:
Hmm, yes, but that's for squirrel traveling at light speed however ... certainly dangerous !!
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Actually, that's the rest energy of a squirrel. You would have to add the knietic energy of the squirrel if it were moving. It gets more compicated than that as the squirrel approaches the speed of light. At c it has infinite mass and energy thus destroys the universe or something.
It's bad to accelerate squirrels to the speed of light.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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June 8th, 2002, 09:39 PM
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Colonel
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Join Date: Apr 2002
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Re: can i combine mods?
Quote:
Originally posted by Spoo:
quote: Hmm, yes, but that's for squirrel traveling at light speed however ... certainly dangerous !!
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Actually, that's the rest energy of a squirrel. You would have to add the knietic energy of the squirrel if it were moving. It gets more compicated than that as the squirrel approaches the speed of light. At c it has infinite mass and energy thus destroys the universe or something.
It's bad to accelerate squirrels to the speed of light. Nasty beasts ! And a new monster for DevNull's : the universe-destrying Squirrel !
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June 9th, 2002, 01:02 AM
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General
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Re: can i combine mods?
Hmm.... as the squirrel approaches the speed of light it's going to develop enough mass to become a black hole before it actually reaches 'c'. Then you'd really have reason to fear the squirrel.
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