Research bug?
I may have stumbled on a bug in R&D today. I have no idea whether or not it has been reported either. So, for what its worth, here it is. It should be easy to fix if it can be confirmed.
If you had previously selected a sequenced research target, and, since it was next in line after the completion of project Last turn, and, it is now the current project, and, an amount of R&D points had already been allocated to it from Last turn, AND, this turn, you discover Ruins that give you that tech, AND, you continue to reseach it. YOU WILL WASTE your R&D points, if you end your turn without changing goals, (thereby probobly losing(wasting) any points already spent on it I suspect), as the game continues to spend R&D on the project NOT CHECKING to see if it is ALREADY DISCOVERED.
I Think:
There needs to be a check AFTER discovering a random 'ruins' tech to see if that tech is in the R&D que, and if it is, delete it. Ideally, the spent R&D points might be dumped into the next thing in line, but I won't whine even if they just dissappear, (ok so we had a breakthrough)and lost a few points, but losing more, after, kinda sux.
I'll leave this to you Beta testers to confirm and pass on.
Who knows, Maybe, I Hallucinate!:
LOL!
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