After looking through archives and how the game works I have decided that there are two things I feel able to do... mod tech/components and mod planets and star-systems... and since tech/comp mods require me to do AI's too I decided not to walk that path
But I am giving serious thought to adding many new planets, and making some interesting new system types... but I would like some suggestions here...
I know there is already one mod that adds many new planets, should I ask for permission to add those planets to my mod?
Also, I am thinking about trying to make a balance in planet size/atmosphere ratio, and would like some feedback on this (I remember looking statisticly on the planet types in the old SE4 beta, and it was by no means an even spread, or even one that seemed logical).
My thoughts are that atmospheres should be equally represented (perhaps with the exception of none), and that gas giants should be rarer but bigger in average...
Btw I am going to use a fractal tool called Wilbur to make planet graphics (I hope the pics will look good in SE4)
--
AeoN2
--
Gumperson's Law:
The probability of anything happening is in
inverse ratio to its desirability.