organic consumption
ever since i joined this forum, about three years ago now, people have been wishing i would shut up and leave. wait, thats not what i was going to talk about.
people have been wishing that populations would consume organics, or require food to operate facilities, or something vaguely like that. I think geoschmoe just hit on the perfect way to simulate this, without any sort of hard code changes to the game.
when talking about making supply facilities cost resources to operate, it came up that they CAN produce a negative number of resources, and that using this method, they would cost more on high resource worlds and less on low resource worlds (in an infinite resource game).
now lets take the example of the Porportions mod. in the current mod, cities and cultural centers produce organics. I suggest that we change them to produce all of the things they currently produce (minerals, rads, research, intel) EXCEPT for organics, and that they produce a NEGATIVE number of organics based on their size. on a higher 'vlaue' world where they produce more of the other resources, they will "eat" more organics because people are "working harder." or however you want to look at it.
these cities would then have to be paid for by organics farms, and by remote asteroid farming.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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