Scenario Options for SEIV - why not?
So again and again im thinking about the inability of SEIV to do any real scenarios and it came to my mind that actually creating a scenario in SEIV should not be as much of a problem.
Scenario editor aside. Thats a more fancy thing than is realy needed. What i mean is if/then system for the game which should not be much of a trouble to implement with any of the future patches.
I guess most things in SEIV have their variables - planets, ships, planets' owners and whatever else. SEIV can read sceenario introduction related to the scenario by name. Then why cannot it perform simple if/then tasks at end of each turn? Store your conditions in .txt file with appropiate name and let the game go through it.
Or is there something im missing?
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Green bug from outa space!
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