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Old January 30th, 2003, 09:21 PM
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Default Maintenance Question

The maintenance model is something I admit I've never fully understood. It defaults at 25%, unless you change the settings.txt line. Then you can change it with racial points or those crystal building things. So, supposing I set my race to +5 on the maint. scale, does that make maintenace 20%? Or something more complex? Same with the buildings?

Ok, next, there's the ability you can add that reduces/increases maintenance. Bases for example typically have a -50%. Now what?

My main concern is, is it possible to get a reverse maintenance cost? I want to add a null-entropy component to my mod, but I'm not sure exactly how to completely remove maintenance for a particular ship. I thought I would give the component a -100% maintenance cost, would that work? Or would it create the magical infinite resource source? Would it work the same for any race? Thanx.
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