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Old March 19th, 2003, 01:21 AM

trooper trooper is offline
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Default design pb : boarding ships and multiple fighters

I've looked at several designCreation files, but I still can't understand what makes a good boarding ship. I don't even manage to put boarding parties on it !

Can anyone explain me what must be in the design.txt file ?

[ March 22, 2003, 08:05: Message edited by: trooper ]
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Old March 19th, 2003, 01:27 AM
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Master Belisarius Master Belisarius is offline
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Default Re: design pb : boarding ships and multiple fighters

The magic words for the component are "Boarding Attack".
My advice is that you take a look to AIs that use it... think is the best way to learn, and after it, doing test and trial.
An AI that use Boarding Parties is the Space Vikings.
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Old March 19th, 2003, 03:57 AM
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Fyron Fyron is offline
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Default Re: design pb : boarding ships and multiple fighters

Generally, you have to include components by their ability, not by name, in the design files.
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Old March 19th, 2003, 01:08 PM

trooper trooper is offline
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Default Re: design pb : boarding ships and multiple fighters

Yeah, the design works.

But my AI doesn't seem to like boarding ships...
It's a height for a pirate race !

I put entries like this in the vehicleconstruction.txt file in every AI state :

Entry 49 Type := Boarding Ship
Entry 49 Planet Per Item := 30
Entry 49 Must Have At Least := 3

But the AI prefers building attack ships, carriers, mine and satellite layers...

Any idea ?
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Old March 19th, 2003, 01:33 PM

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Default Re: design pb : boarding ships and multiple fighters

Quote:
Originally posted by trooper:
Yeah, the design works.

But my AI doesn't seem to like boarding ships...
It's a height for a pirate race !

I put entries like this in the vehicleconstruction.txt file in every AI state :

Entry 49 Type := Boarding Ship
Entry 49 Planet Per Item := 30
Entry 49 Must Have At Least := 3

But the AI prefers building attack ships, carriers, mine and satellite layers...

Any idea ?
49 entries are a lot. Maybe the AI is not able to reach it, completely busy with fulfilling the first 48 or not having enough space yards and/or resources.
I would propose a simple test, move this entry up in the construction-file. I'm pretty sure that the AI will build them.
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Old March 19th, 2003, 01:33 PM
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Default Re: design pb : boarding ships and multiple fighters

1) AI does not reach the entry for boarding ship - it is still trying to fulfill requests for earlier vehicle_creation.txt calls
2} some typo in ship name/class. Check design_creation file again.
3) Are you making AI from scratch or modernizing some other race AI ? Several TDM races uses "boarding ship" for other ship types.
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