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Old May 9th, 2003, 06:41 AM
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Default Multi-Cloaking and supply

I was wondering, if I have the following 2 cloaking components:
Cloak 1:
EM P 4
EM A 4
Temp 0
Grav 0
Psy 0
Supply used: 40/turn

Cloak 2:
EM P 2
EM A 2
Temp 5
Grav 2
Psy 5
Supply used: 60/turn

I activate cloaking. What will be my cloaklevel and how much supply will i spend?

Would there be a difference for supply consumption if the components would be:
Cloak 1:
EM P 4
EM A 4
Temp 0
Grav 0
Psy 0
Supply used: 40/turn

Cloak 2:
EM P 6
EM A 6
Temp 0
Grav 0
Psy 0
Supply used: 60/turn

Thanks in advance for help to a newbie modder...
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Old May 9th, 2003, 07:02 AM
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Default Re: Multi-Cloaking and supply

Quote:
Originally posted by StarBaseSweeper:
Would there be a difference for supply consumption if the components would be:
Cloak 1:
EM P 4
EM A 4
Temp 0
Grav 0
Psy 0
Supply used: 40/turn

Cloak 2:
EM P 6
EM A 6
Temp 0
Grav 0
Psy 0
Supply used: 60/turn

Thanks in advance for help to a newbie modder...
An easy way to test this would be to have Stealth Armor use 5 supplies, give a ship some Stealth Armor and a Level 2 or greater Cloaking device, then...Cloak.

In best-case scenario, when you activate cloaking, you'll get the same sort of situation as when you try to Warp in a sector that has two warp points - a box will pop up and ask you which one you'd like to use.

Worst-case scenario? Both are activated, both use supplies.
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Old May 9th, 2003, 07:04 AM
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Default Re: Multi-Cloaking and supply

You get the highest level of each cloaking ability for components you have on your ship (and for any built-in abilities). I think that all cloaking components will use up supplies each turn, so yours would use 60 + 40 = 100 supplies per turn.
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Old May 9th, 2003, 08:17 AM
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Default Re: Multi-Cloaking and supply

Thanks for the answers.
That's what I thought, but good to have confirmation from specialists.

By the way, do you know whether it's possible to have a negative value for "Supply Amount Used:" for a component so that it would generate supplies independent of the number of stars?

Imperator Fyron, I use your website about modding, very informative. Sometimes there is a lack of information on some very specific topics, but maybe because it is not addressed by MM as well...
EDIT: yes I realized it is becuase these abilities are not implemented, sorry.

EDIT: In the same subject, about cloaking, when cloaking is inserted as Hull ability, is it always on, or does it need to be activated as well? Am I right to think that in that case it uses no supply?
I looked at P&N mod, and it seems all Hull have gratitic cloak, so it seems that if one doesn't have a gravitic detector, anyship can be invisible?

Very useful anyway! Thanks for doing it.

[ May 09, 2003, 11:18: Message edited by: StarBaseSweeper ]
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Old May 9th, 2003, 07:34 PM
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Default Re: Multi-Cloaking and supply

"By the way, do you know whether it's possible to have a negative value for "Supply Amount Used:" for a component so that it would generate supplies independent of the number of stars?"

Umm... supply usages is only invoked when the component is used. The only things that use supplies each turn automatically are active cloaking devices.

"Imperator Fyron, I use your website about modding, very informative. Sometimes there is a lack of information on some very specific topics, but maybe because it is not addressed by MM as well..."

Specific examples?

"EDIT: yes I realized it is becuase these abilities are not implemented, sorry."



"EDIT: In the same subject, about cloaking, when cloaking is inserted as Hull ability, is it always on, or does it need to be activated as well? Am I right to think that in that case it uses no supply?
I looked at P&N mod, and it seems all Hull have gratitic cloak, so it seems that if one doesn't have a gravitic detector, anyship can be invisible?"

Cloaking on ship hulls requires the use of the Cloak order to be activated. Cloaking on unit hulls (eg: mines) is automatically used, and can't be disabled.

If you can detect any type of cloaking on a ship, you can detect the ship. So, if the ship only has gravitic cloaking, all ships can see it, because all ships have EM Passive Scanning level 1 built in (I think it's Passive, could be Active). If you have level 100 cloaking in all areas except EM Passive (no cloaking ability at all for it), any ship can see you without any special comps. Also, level 1 EM Passive Cloaking is completely pointless.
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Old May 9th, 2003, 07:54 PM
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Default Re: Multi-Cloaking and supply

cloaking component with negative supply and 0 cloak. call it a reacter.
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