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November 7th, 2003, 06:23 AM
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Private
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Join Date: Dec 2002
Location: Glendale,Az
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Planetary Cloaking Device
some of you may remember me posting a working planetary cloaking device which cloaked an entire planet,however it had the problem of having to save/reload the game for the cloak icon to appear.it works perfectly except for that little nuisance,however i still can't figure out why it does that.i figured since i have gold Version i'd try it again and unfortunatly it does the exact same thing.it works,but you have to save/reload after it is built.i am posting it here again,perhaps someone can tell me what is the problem with it....
Name := Planetary Cloaking Device
Description := Device which effectively cloaks an entire planet
Facility Group := Shields
Facility Family := 39
Roman Numeral := 0
Restrictions := None
Pic Num := 8
Cost Minerals := 20000
Cost Organics := 0
Cost Radioactives := 5000
Number of Tech Req := 1
Tech Area Req 1 := Shields
Tech Level Req 1 := 9
Number of Abilities := 5
Ability 1 Type := Cloak Level
Ability 1 Descr := Prevents level 3 Active EM scans.
Ability 1 Val 1 := EM Active
Ability 1 Val 2 := 4
Ability 2 Type := Cloak Level
Ability 2 Descr := Prevents level 3 Passive EM scans.
Ability 2 Val 1 := EM Passive
Ability 2 Val 2 := 4
Ability 3 Type := Cloak Level
Ability 3 Descr := Prevents level 3 Psychic scans.
Ability 3 Val 1 := Psychic
Ability 3 Val 2 := 4
Ability 4 Type := Cloak Level
Ability 4 Descr := Prevents level 3 Gravitic scans.
Ability 4 Val 1 := Gravitic
Ability 4 Val 2 := 4
Ability 5 Type := Cloak Level
Ability 5 Descr := Prevents level 3 Temporal scans.
Ability 5 Val 1 := Temporal
Ability 5 Val 2 := 4
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November 8th, 2003, 02:13 AM
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Private
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Re: Planetary Cloaking Device
bumping this up so perhaps someone will actually look at it
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November 8th, 2003, 02:20 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Planetary Cloaking Device
And it all it needs is for the player to reload a savegame in order to work properly?
I'd send it to Aaron directly; it sounds like it should be very easy to fix.
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November 20th, 2003, 03:25 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Planetary Cloaking Device
Quote:
Version 1.85:
10. Fixed - Planets would not recalculate their sight values when a new facility was built (this would make planets with cloaking abilities not light up cloak button).
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November 20th, 2003, 03:48 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Planetary Cloaking Device
Yes, but do the planets actually get cloaked in 1.85, or does it just look pretty with the button activated? 
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November 20th, 2003, 04:00 AM
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Lieutenant General
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Location: california
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Re: Planetary Cloaking Device
i dunno about planet cloaking, but sector cloaking (like the storm) certainly works on both components and facilities. if planet cloaking works too, thats even better.
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(with apologies to H.P.L.)
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