.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 17th, 2003, 01:40 AM

Admiral Wunderbar Admiral Wunderbar is offline
Private
 
Join Date: Nov 2003
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
Admiral Wunderbar is on a distinguished road
Default Starfleets mod, breaking paradigms

Since the beginning of time man has fought. From tribal warriors to military personnel, war is a constant. The time is that of strife, nerves of steel and wits - our species have conquered a new frontier: space. And with that new responsabilities arise. Brave men must step up to the task of defending their race against the perils the galaxy unfolds countlessly.

At first our sensors detected a small ship. Our experts assure us that it was just a scout, nothing to worry about. Later, several small ships were located, only too late. They confused our radars and hid Battleships, Dreadnoughs, Cruisers and other ships too fast for our detection systems. Now they are upon us.

Admiral, the emperor has given you the great honor to assemble our first Starfleet. To do so you have been given free access to all of our Empire's resources. Our best engineers are at your disposal to counsel you through this. Be wise, our fate depends on you. Long live the Emperor!

Welcome to Starfleets!

Beta Version of Starfleets is out and ready for you, check out the links bellow. If you see anything strange or wrong (a bug), please post it in this thread, I'll be addressing it as soon as I can.
This is by no means the final release. There's still much more to do and your input is very important, so don't be shy.
Reply With Quote
  #2  
Old November 17th, 2003, 04:40 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Starfleets mod, breaking paradigms

Are you aware of the fact that Combat Sensors and Combat Predictor Sensors stack?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old November 17th, 2003, 09:33 AM

Admiral Wunderbar Admiral Wunderbar is offline
Private
 
Join Date: Nov 2003
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
Admiral Wunderbar is on a distinguished road
Default Re: Starfleets mod, breaking paradigms

Quote:
Originally posted by Imperator Fyron:
Are you aware of the fact that Combat Sensors and Combat Predictor Sensors stack?
Ack!
Bug in stack is a bug for fact (that was horrible ) I'll see into it.
Reply With Quote
  #4  
Old November 18th, 2003, 02:43 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Starfleets mod, breaking paradigms

Welcome to the world of modding

Nice intro to the mod.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #5  
Old November 17th, 2003, 04:54 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Starfleets mod, breaking paradigms

Quote:
Originally posted by Admiral Wunderbar:
quote:
Originally posted by Imperator Fyron:
Are you aware of the fact that Combat Sensors and Combat Predictor Sensors stack?
Ack!
Bug in stack is a bug for fact (that was horrible ) I'll see into it.

Either move them below the Combat Sensors and put them in the same family so they will make them obselete and not stack, or subtract the value of each level of combat sensor from the appropriate level of CPS, so that you get the same net bonus to hit when using both CS and CPS as you do now with just CPS alone.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old November 17th, 2003, 06:00 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Starfleets mod, breaking paradigms

Quote:
Originally posted by Atrocities:
Welcome to the world of modding

Nice intro to the mod.
Agreed

AW, I saw no reference to this in your read me, is this the default results you expected?

Default Number Of Units Per Player := 1000
Default Number Of Ships Per Player := 200

[ November 17, 2003, 16:04: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:22 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.