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December 4th, 2003, 05:44 AM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
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What you would like in a Mod
well since we have all played SE4, and most, some or all of the mods, I just thought it would be nice for everyone to put in their 2 cents of what they would like to see in a New Mod.
This includes, New Races, Racial traits, facilities, weapons, etc.
So list your desires, maybe, just maybe, one of the modders may take all our ideas and put them into a new mod
just some ideas Mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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December 4th, 2003, 05:59 AM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
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Re: What you would like in a Mod
I'd like to see a Naval Mod.
Imagine a Mod that manages to turn a SPACE GAME into a NAVAL GAME!
Planets become Islands...
Warp points become Whirlpools...
Asteroids are reefs...
nebulas - fogbanks...
Etc...
So all you talented Modders out there; what's the verdict - is this possible or not?
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Gaze upon Taz-in-Space and TREMBLE!
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December 4th, 2003, 08:16 AM
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Corporal
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Join Date: Jul 2003
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Re: What you would like in a Mod
I'd like a mod with oodles of different weapon mounts. Like point defense mounts with better accuracy and less range, point defense arrays that take lots of space but do lots of accurate damage at close range (can mount change the type targeting ability of weapons too?) Progressively heavier mounts that have reduced accuracy and increased range and damage, mounts that increase range and size (and cost) but not damage, combinations of mounts.
Basically, something like Master of Orion 2 had. I miss my heavy continuous fire automatic shield piercing extended firing arc phasors. There is no reason in stock Space Empires IV to pick any mount other then the largest available.
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I am not presently at liberty to divulge that information, as it may compromise our agents in the field.
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December 4th, 2003, 08:26 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: What you would like in a Mod
Quote:
(can mount change the type targeting ability of weapons too?)
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nope.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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December 4th, 2003, 08:31 AM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
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Re: What you would like in a Mod
a mod which keeps the basic flavor of vinila with a hint of strawbe...
wait a min, getting side tracked.
umnn yea
a mod wich basicly
balances stuff
makes fighters a little more usefull endgame
(and some diferend fighter hulls to, ie interceptors for taking out other fighters, drones and missiles, cant carry anti ship weps.
and bombers, slower, can carry more and used mainly for small missiles etc.)
adds a few things like small anti ship paricite, anti unit missiles, small org armor, etc.
and basicly fixes little things in the vinila which are eather unbalanced, annoying, or useless. (like the giant waste of planetry space)
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December 4th, 2003, 08:49 AM
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Corporal
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Join Date: Sep 2001
Location: PALMDALE ,CA ,US
Posts: 162
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Re: What you would like in a Mod
From the modes that i played, none have these:
(A) More selections of componets for mines ?.
(B) Planet Facility Jammer > When placed built on a planet ,any of players ship/fleets at this planet will not be detected by other AI enemy potencial ships.
(C) Combat senser+ECM in, All in one comp.
(D) Combat senser+Multiple tracking ,All in one comp.
WH HAHAHA.Wild e coyote> SUUUPER GENIUS.
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