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  #1  
Old February 2nd, 2004, 02:12 AM
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Default Unusual New Propulsion Idea

Just an idea I had... what if instead of just researching Propulsion and getting faster and faster engines, your engines were split into multiple families (i.e. Retro Rockets, Ion Thrusters, Solar Sails, and Jump Drives), and you could only have one of each engine type on each ship? So if you want a really fast ship you'll have to use one of each and let each of their cost/supply/tonnage/etc. advantages and disadvantages average out, but if you want the specific benefits of one type, you'll have to settle for a slower ship overall? To make things interesting, engines would use mQNP-style scale mounts, just so that all ships don't end up the same speed, which would be boring.
Any thoughts?
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Old February 2nd, 2004, 02:58 AM
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Default Re: Unusual New Propulsion Idea

An excellent idea.
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Old February 2nd, 2004, 04:09 AM
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Default Re: Unusual New Propulsion Idea

What would you propose the specific abilities of each type of engine to be?
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Old February 2nd, 2004, 07:41 AM
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Default Re: Unusual New Propulsion Idea

Great Idea!! I would do like something like this:

1.Retro Rockets: Fastest engines, usable in combat only, heavy use of supplies, takes lot of space. Later technologies increase minimization and decrease supply usage.

2.Ion Thrusters: Fastest system engines, low use of supplies when moving slowly, heavy use when moving fast (movement could be done so, that turn's first movement square takes ie. 10 supplies/engine, second movement point takes 20, third take 40, fourth takes 80, etc.) and later models would increase the efficiency. Takes little space. Generates 1 movement point in combat.

3.Solar Sails: No use of supplies, generates extra movement points like now. Needs sun to work (ie. doesn't help movement in nebulas, black holes, asteroid systems, etc.), takes little space. Does not generate movement points in combat.

4.Jump Drives: Heavy use of supplies, works only in warp points. Takes a lot of space, later technologies increase minimization and decrease supply usage. Does not generate movement points in combat.

Of course, this is just a thought and needs some refinement to be good. However, this would make it possible to make actually 2 class of ships: System ships and Star ships. Star ships would only take one retro engine (because of the space it takes) and move like 1 movement point in combat, when system ships would have no warp engines and would move fast in combat. Something like MOO3, but better This idea starts to fascinate me more and more

[ February 02, 2004, 05:48: Message edited by: Karibu ]
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Old February 2nd, 2004, 08:53 AM

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Default Re: Unusual New Propulsion Idea

Jump gates ? allowing planet to planet immediate transport.
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Old February 2nd, 2004, 01:24 PM
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Default Re: Unusual New Propulsion Idea

Jump gates could also be nice addition. Of course, they would require one building on a planet and it should be quite expensive to build. Not as much as system shield, but near. It could allow transporting cargo (not population?) like troops, wp's, mines, satellites, fighters and such.

Actually it would provide some defence for small player against a big one. To transport all your defence fighters and platforsm into attacked planet.
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