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February 23rd, 2004, 09:29 PM
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First Lieutenant
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Resource generation by units in cargo
In the upcoming patch, it will supposedly be possible to make components that generate minerals, research, etc. I assume that these components will work on untis in space, since remote miners work on sats. My question is, will these new abilities work in cargo? In other words, can I mod "weapons platforms" that generate research points and use them on my planets? Would they also work in the cargo bay of a transport? I think that the idea of portable cities that work just as well on a planet as in a base would be pretty nifty.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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February 23rd, 2004, 09:36 PM
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Shrapnel Fanatic
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Re: Resource generation by units in cargo
use cargo space instead of facility space...different sizes of facility's...
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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February 23rd, 2004, 09:40 PM
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National Security Advisor
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Re: Resource generation by units in cargo
Quote:
Originally posted by narf poit chez BOOM:
use cargo space instead of facility space...different sizes of facility's...
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Ooooooooo. Interesting idea.
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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February 23rd, 2004, 09:50 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Resource generation by units in cargo
Quote:
Originally posted by narf poit chez BOOM:
use cargo space instead of facility space...different sizes of facility's...
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If this is possible, Facility space can be conserved for a few special things that your non-Weapon Platforms can't do, like Space Yard, Space Port, Traning Facilities, Extra Cargo, Resource Storage... well, not all that 'few'.
Anyway, in such a mod you could restrict the number of facilities that will fit on a planet, in order to foce the player to take advantage of the few slots they have. Since they won't need those slots for Mineral Miners, Research Centers and Intellegence whatever-they-ares (which is for what, empire wide, what most facility slots are used), they won't need so many.
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February 23rd, 2004, 09:54 PM
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Shrapnel Fanatic
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Re: Resource generation by units in cargo
Quote:
Originally posted by geoschmo:
quote: Originally posted by narf poit chez BOOM:
use cargo space instead of facility space...different sizes of facility's...
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Ooooooooo. Interesting idea. it's one i've had for a while. allows more diversety.
however, if unit resource production is fixed instead of working of the planet values, it could introduce some lack of variation. which may not be all bad. assuming it's possible in the first place.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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February 23rd, 2004, 10:22 PM
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Captain
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Join Date: Feb 2001
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Re: Resource generation by units in cargo
hmmmmm....could we then have troops that could be 'farmers', 'scientists' etc and generate points....could be interesting.
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