Just a little tease for what I'm playtesting right now...
Advanced PDC tech (skips shields and armor)
MAUW Weapons (Manually Activated Unit Weapons, beams, missiles and fighter weapons that target seekers, drones, fighters and sats).
Escort Carrier reduced to 30% ftr bay required vs 50%.
External mounted missiles ranges extended and targets for drones/sats added.
Various weapons retargeted....(should Torps be able to hit sats/drones...anyone....??).
Machine shop replaced with massive shipyard for space going ships.
Retro Mounts (bigger and cheaper/less damaging components and weapons).
Decoy Drone (1-2 speed missile with massive structure to soak up PDC fire).
Points Generation Abilities:
Base Research Components
Base Intell Components
Sats-Weather (organic)
Rad (radioactives)
Mining (mineral)
Ship Research Comp
Ship Intell Comp
Testing Ship Factories/Hydroponics for useability....might limit 1/2 ship.
Warheads....plague drones anyone??
AI scripts re-done/updated (various)
Added AI's for :Fazrah
Gamilon
Manticore (pending permission)
Plus other stuff I've forgotten.....