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March 5th, 2004, 07:55 PM
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New Victory Condition
sorry if this has been discussed before......with all the talk about "stacking" systems above one another,even creating a maze as one person described it gave me an idea for a new type of game. someone creates a map,in this map he creates a system with say,just one planet(can be something else), then he hides for example 5 of these systems within stacks throughout the quadrant. The game starts with let's say 5 people (just for example). The object of the game is to find,conquer,maintain all 5 "hidden" systems. Just for kicks,and to ensure someone fulfills the requirement (since i don't see anyway to fit it into an actual game victory condition) the game/map maker is also a player,but not out to capture the sytems,but rather to stop everyone else from doing so,kinda playing the spoiler. this would add another interesting element and since he knows where the sytems are would know when someone captures them to declare a winner. I'm sure this idea could use some tweaking,like maybe only giving the spoiler certain resources so he can only build certain ships( to reduce advantage ) or something like that,but anyways,there is the premise,was just an idea of mine.Take from it what you will 
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March 5th, 2004, 08:11 PM
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Lieutenant General
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Re: New Victory Condition
interesting. sounds like it would work with the old hypermaze quadrant mod. basically, it gave you a randomly generated quadrant with a tightly meshed grid of systems (6 or 8 warp points per system, i think). most systems were random movement or damaging, or otherwise harmfull. a few normal systems were scattered in there, but not very many. it was hard getting between habitalbe systems, especially in the early game. and because some of the systems were harmfull or damaging, you cant rely on automatic path finding, you have to plot your course jump-by-jump, or use the 'avoid system' options.
check it out. very cool.
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March 5th, 2004, 08:14 PM
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Colonel
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Re: New Victory Condition
Speaking of victory conditions, there is one from Galactic Civilizations that I do like. If you acquire enough cultural points, you can win the game. And if you have enough points in a system, other planets may rebel and join your empire. That's one aspect of that game I do like. I wonder is something like that can be developed for SEIV or SEV?
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March 5th, 2004, 08:57 PM
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General
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Re: New Victory Condition
Quote:
sounds like it would work with the old hypermaze quadrant mod
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It warms my heart to see someone remember Hypermaze.
I've been thinking I should update it for v1.91; I have a couple ideas that I could add.
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March 5th, 2004, 09:59 PM
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Shrapnel Fanatic
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Re: New Victory Condition
Quote:
Originally posted by gregebowman:
Speaking of victory conditions, there is one from Galactic Civilizations that I do like. If you acquire enough cultural points, you can win the game. And if you have enough points in a system, other planets may rebel and join your empire. That's one aspect of that game I do like. I wonder is something like that can be developed for SEIV or SEV?
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I hope not. There is a disturbing trend to have these silly "cultural victory" options in mainstream strategy games of late... People don't get seditious and break away from their nation to join a nation with better playwrights! Ridiculous! 
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March 5th, 2004, 10:08 PM
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Re: New Victory Condition
before this heads too far off my thread topic....how about my suggestion? any comments,ideas,suggestions?
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