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  #1  
Old January 2nd, 2001, 06:32 PM
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thorfrog thorfrog is offline
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Default Mine grouping pains

Is there any way to be able to group mines layed in a sector. It's becoming a pain to laye mines in a sector in Groups of 7. I have over 10 Groups of 7 in a sector and it makes it difficult to suffle through when you place your own fleet there.
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Old January 2nd, 2001, 07:30 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Mine grouping pains

quote:
Originally posted by atomannj:
Is there any way to be able to group mines layed in a sector. It's becoming a pain to laye mines in a sector in Groups of 7. I have over 10 Groups of 7 in a sector and it makes it difficult to suffle through when you place your own fleet there.


Once they have been deployed, no. You are stuck with a mine group once it has been created until it is "used up" or you self-destruct it. BUT... if you use "remote deploy" to lay your mines instead of doing it manually the new mines will be added to any existing mine Groups in the sector instead of a new group being created as it is in manual deployment. Weird, eh? So just use remote deployment to keep the number of mine Groups down.
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Old January 2nd, 2001, 08:54 PM
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Default Re: Mine grouping pains

Thanks I'll try that.
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Old January 2nd, 2001, 09:19 PM

Ebonyknight Ebonyknight is offline
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Default Re: Mine grouping pains

How do you remote control mines? I have been doing it manually because I couldn't do it remotely.
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Old January 2nd, 2001, 09:48 PM
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Seawolf Seawolf is offline
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Default Re: Mine grouping pains

Ebony,

Remote lay is a ship command not remote control. Onde laid mines need no control they just go boom.

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  #6  
Old January 3rd, 2001, 12:09 AM

Psitticine Psitticine is offline
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Default Re: Mine grouping pains

Umm, to expand a bit on Seawolf's post, to Remote Deploy units (including mines), you need to select the transport carrying the units and click on the Launch Units Remotely button on the command bar (it's in the top row, two to the right of the Launch/Deploy Units button and looks just like it except for having arrows going both in and out of the square launch bay) and than click on where you want the units to be deployed.

One feature of this order is that you don't get direct control over the number of units deployed. The transport will now go ahead and deploy all the units it can once it moves to the selected location.

I haven't used this feature since the new change in the number of units that can be launched in a strategic turn so I'm not sure if the ship will now only launch the most it can in one turn, carrying on launching in subsequent turns until empty, or if maybe Aaron forgot this bit and they'll all get dumped at once.
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