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March 23rd, 2004, 11:51 AM
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Order of weapons fire / damage?
I notice in the the Newbie FAQ it says:
"2.3.1.1 An example of this is to place shield depleters before your main weapons. Another example is to place a tractor beam before some high damage weapon like ripper beams, and then maybe even use a repulsor beam after that."
This implies to me that the order you place weapons on a ship dictates the order that they fire, but does a weapon on the far right of a ship display fire first (because components on the right get damaged first usually, no? Or am I mistaken here?) or does a weapon on the far left of a ship fire first? Sorry for being confused!
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March 23rd, 2004, 11:56 AM
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Shrapnel Fanatic
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Re: Order of weapons fire / damage?
A few things factor into how a weapon fires. Strategy for one. If your strategy is set to say max range, then the longer range weapons should fire first. I could be mistaken however as this is not a topic that I know much about.
Good question though.
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March 23rd, 2004, 03:30 PM
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Re: Order of weapons fire / damage?
When you design a ship, the componants are added from left to right.
With all things being equal, the firing order is from left to right.
Weapons with insufficient ranges may get skipped over and not fired. The same goes for weapons with special damage types that can not be applied to the target.
Of course this is affected by targeting range, target choices, and maybe multiplex targeting.
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March 23rd, 2004, 04:04 PM
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Re: Order of weapons fire / damage?
Quote:
Originally posted by Wardad:
When you design a ship, the componants are added from left to right.
With all things being equal, the firing order is from left to right.
Weapons with insufficient ranges may get skipped over and not fired. The same goes for weapons with special damage types that can not be applied to the target.
Of course this is affected by targeting range, target choices, and maybe multiplex targeting.
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Okay, that makes things clearer. BTW am I right in thinking, all things being equal, that damage *to* a ship occurs from right to left?
Tribble
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March 23rd, 2004, 04:30 PM
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Re: Order of weapons fire / damage?
Damage to a ship is random given the following:
All components are of equal size and tonnage structure.
No components have the armor (or any variation of the) ability.
Each hit will destroy one component.
So assuming a ship with say ten components and using the above, the order of damage is random. If you notice your ships are getting pounded from right to left (most of the time) than I bet you have mostly armor ability or larger components on the right too.
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March 23rd, 2004, 07:46 PM
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Shrapnel Fanatic
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Re: Order of weapons fire / damage?
Internal components (ie: not armor) tend to be destroyed in the order of most hit points (tonnage structure, NOT size) to fewest hit points. There is some randomization, so your big weapons don't always blow up first, but they are more likely to be hit than, say, a bridge.
For armor components (they have the armor ability), they tend to be destroyed in the opposite order, with those with fewer hit points tending to be destroyed before those with more hit points.
Assuming you put your weapons on Last, then you would tend to see a right to left type progression of damaged components, simply because the comps with the most hit points are on the right. 
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