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July 2nd, 2004, 01:05 AM
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Corporal
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Supply question
Hiyas,
I am trying to understand how the supply relationships work in SE_IV. Lets say I have a ship that has 500 supply points currently and 4 weapons that each use 10 supply (total of 40) How does this relate if I start a combat session?-- each time the ship fires a weapon it will lose 10 points? I am trying to determine if a ship can run out of supply during a combat sesion (before the combat ends) also if a shield uses supply and I have no more supply-- is this simulated during combat?
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July 2nd, 2004, 01:16 AM
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General
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Re: Supply question
I never worry about it. Why? 'Cause battle needs always overcome worries about supplies. I worry about movement supplies, though. I think, though I'm not sure, ships always fire in combat...at least I don't recall being in a battle and all the sudden my ships quit firing.
For a real answer to your question, I'll bow to the pros.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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July 2nd, 2004, 01:23 AM
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Shrapnel Fanatic
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Re: Supply question
When a ship has 0 supplies, it can not fire its weapons. I do not recall what happens with shields.
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July 2nd, 2004, 03:04 AM
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Re: Supply question
Quote:
Originally posted by Imperator Fyron:
When a ship has 0 supplies, it can not fire its weapons. I do not recall what happens with shields.
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So, Fyron, not to disparage you, have you ever been in a battle and your ships refused to fire? Certainly, I've been in battles where my fleet looks to be without supplies (happens when I leave them at a hole on defense) but they all seem to fire.
What I'm asking is this: IF you've ever seen such a thing, I've not. Mostly, what I have seen is ships moving on the tactical screen at one sector per combat round...yet, they continue to fire. Is this a glitch?
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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July 2nd, 2004, 03:18 AM
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Shrapnel Fanatic
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Re: Supply question
If this is not the case, it is a bug. From History.txt:
Version 1.65:
6. Changed - Fighters with zero supplies only get one movement per turn.
7. Changed - Ships and fighters with zero supplies get zero shields.
8. Changed - Ships and fighters with zero supplies will not be able to fire
any of their weapons.
[ July 02, 2004, 02:18: Message edited by: Imperator Fyron ]
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July 2nd, 2004, 03:44 AM
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Corporal
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Re: Supply question
Thanks for the info)-- The reason i was asking is because i did have a ship with no supplies enter combat and it could not fire its weapons. Also--I wanted to know because it would be interesting to be able to mod supply usage in relation to weapons/shields. I think it would be cool for ships to be dependant on supply to fire its weapons/ use its shields -- gives the game a more real feeling, and definetely something to worry about other than movement. Imagine if you had a ship with a 500 supply container and it was destroyed(assuming the engines did not generate supply)- your in trouble--heh
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