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January 7th, 2001, 06:25 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
Posts: 464
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Emissive armour - what is it used for?
Am playing the demo currently which does not have much of a description of the use of components.
The description reads that it operates similar to regular armour, except that the component will survive if the damage is less than the armour value. Most weapons I use would appear to be greater than the armour will take, so it will be destroyed. Given that it takes up more space than regular armour, it appears to be pointless.
Am I missing something or is the description incomplete?.
What are the strategies for using emissive armour?
Many thanks in advance....
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January 7th, 2001, 06:37 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
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Re: Emissive armour - what is it used for?
You are right. The way things are now, all armor except for the basic one are pointless.
This goes for stealth and scattering armor too. They are supposed to give you a bonus in defense, but since the effects are not cumulative with each other or with any other component that gives you same benefit (like ECM) they are completely useless. So far I use only standard armor.
Emissive could be more useful if the damage it can absorb would be greater. Like 50, 75 100 points. I am not sure if the effect is cumulative, but judging from other components it is not.
I would just lose scattering and stealth armor. Usseles and AI uses them if he researches them.
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January 7th, 2001, 07:58 AM
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Private
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Join Date: Jan 2001
Posts: 3
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Re: Emissive armour - what is it used for?
Er, gotta beg to differ here. One shell of emmisive armor and half my fighters can't touch a ship. The Bombers can still take you, but all the little guys with light uranium cannons are gonna get slaughtered. Emissive armor isn't a necessity 90% of the time, but in the right circumstances it is pretty frickin nice.
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January 7th, 2001, 11:21 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Emissive armour - what is it used for?
The volley of a fighter group counts as ONE! damage, i.e. forget about emissive armor, even a group of 2 fighters will not be stopped by it.
Another question: Are you sure that defence bonus from armor is not cumulative with ECM?
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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January 7th, 2001, 11:31 AM
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Sergeant
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Join Date: Dec 2000
Location: Miami, FL U.S.A.
Posts: 290
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Re: Emissive armour - what is it used for?
What would be a lot more useful is if the armor had a divisor... say only 2, that would divide all damage by 2 until that armor was deystroyed... damage would always be applied vs. the armor with the highest divisor first. Even a divisor of 1.5 would be nice, and I don't think that would be too hard to code in, nor too unbalancing since as soon as the armor is gone, so to would be the the divisor.
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January 8th, 2001, 02:09 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
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Re: Emissive armour - what is it used for?
quote: Another question: Are you sure that defence bonus from armor is not cumulative with ECM?
Unfortunately, I am sure. I stumbled across this when, I was trying to add Inertial Stabilizer component. When I was testing this, it wouldn't add to ECM. Then I tried the armor components, to see how they work, and they also didn't stack. Most likely all identical abilities for components are not stackable, just like this one. I have also tried it with combat sensors with the same results.
This BADLY needs fixing. As it stands now armor is next to useless.
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