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  #1  
Old January 9th, 2001, 02:08 AM

KiloOhm KiloOhm is offline
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Default Starbase tactics

OK, I had my fleet of 4 carriers with a few destroyers gallanting through the serengetti empire when I ran into his homeworld. I figure, "What the heck! I've been moping the floor with every fleet I come across, I'll just wipe out his homeworld now, even if I take heavy losses.".

::sniff:: ::sniff:: That was the Last time I heard from my fleet, but before they went down in a blaze of glory, they did get a scan of the Battle Station. It had about 6 Heavy mounted Polaron (?I think?) weapons that do like 150 dmg at range 6 or so, 4-5 point defenses and about 6 Shield V's (yikes! I'm only on shield II). I don't have the temporal tree researched (I'm ging heavy crystaline weaponry, I'm at lev 7 now).

I could make a butload of fighter-seekers to take it out out of range of his guns but I was wondering what everyone else does against those pesky heavily shielded Battle Stations? Am I just in for a slug-Fest?


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  #2  
Old January 9th, 2001, 02:34 AM
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Puke Puke is offline
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Default Re: Starbase tactics

my single answer to every major tactical challenge remains the same:

blow up the sun.
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Old January 8th, 2001, 04:14 PM

Mako Mako is offline
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Default Re: Starbase tactics

I usually send in 5 or 6 heavy carriers loaded with my best large fighters. You could also use crusiers or battle-crusiers armed mainly with your longest range missiles. If the fighters don't get them, the crusiers can stand off and shell the planet and station.
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Old January 8th, 2001, 04:36 PM

General Hawkwing General Hawkwing is offline
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Default Re: Starbase tactics

The easy way: covert opps.

The hard way: you need to research defensive comps along with offensive ones. Then create balanced ships and build fleets. More work and time but more rewarding.
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Old January 8th, 2001, 07:42 PM

Nyx Nyx is offline
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Default Re: Starbase tactics

I just attack the planet from the other side and never come within range of the battlestation. Then, as the player loses more and more of his worlds, the stations become a huge resource drain. Unless they're equipped with self-destruct devices or shipyards, he can't even scrap them, he has to waist the time of sending a ship around to choose the "fire on" option. The AI never does this, so it works quite well against them. I find stations of all sizes to be utterly useless except as early spaceyards.

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Old January 8th, 2001, 08:11 PM

WhiteHojo WhiteHojo is offline
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Default Re: Starbase tactics

Nyx - is there any way that you or anyone else knows of to alter the text files in some way to allow movement of the starbases in some orbital fashion? Maybe allow the stacking of the starbases on top of the planet allowing equal firing distances all around the planet?
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