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January 10th, 2001, 08:09 PM
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Sergeant
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Join Date: Dec 2000
Location: Mesa, AZ
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Reasons why the AI runs out of resources
1. 65 turns into the game AI has not built a single storage facility except for the default homeworld ones.
2. Uses way to many Military and Shipyard colonization designs for planets. Maybe incorporate both these designs together to make just one final design.
[This message has been edited by SunDevil (edited 10 January 2001).]
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January 10th, 2001, 08:16 PM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: Reasons why the AI runs out of resources
That is one of the many changes you will see if you compare the "stock" races against the new improved Sergetti, EA and Darlok.
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January 10th, 2001, 09:58 PM
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Sergeant
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Join Date: Oct 2000
Location: Winnetka, CA, USA
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Re: Reasons why the AI runs out of resources
Actually I see storage units all the time on AI planets. They are always mineral storage however except I believe some organic pick races also have organic storage. However they are always level 1 so I don't think the computer researches cargo very often. And there are far to few of them.
About shipyards I build far more of them than the computer does so I don't see that as a problem. Every planet I own except for a few tiny worlds includes a shipyard. Even while building level III facilities a shipyard can cut the time to build these facilities in half. And also after you build all the facilities a planet without a shipyard is doing nothing for you except a few units and even there you can build far more units a turn on a planet that has a shipyard.
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January 10th, 2001, 10:23 PM
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Sergeant
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Join Date: Dec 2000
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Re: Reasons why the AI runs out of resources
Tomgs,
About the shipyard and military base issue, the reason this is stated is because with the ai planet design there is no real difference between the two formats. The ai shipyards and military bases look a lot alike and so that just takes up too many planets. I think that if you combine the two formats to make one format and maybe increase their ratio to be built then it much more efficient. Combined with this concept and some other design concepts I've been working on, the ai will pretty soon give much more of a challenge.
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January 11th, 2001, 04:52 AM
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Private
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Join Date: Jan 2001
Location: Hamburg, Germany
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Re: Reasons why the AI runs out of resources
Another problem is that the AI builds research centers on a 120% minerals planet but mineral miner facilities on a planet that has almost no minerals.
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January 11th, 2001, 06:18 AM
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Second Lieutenant
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Join Date: Oct 2000
Location: Link�ping, �sterg�tland, Sweden
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Re: Reasons why the AI runs out of resources
I think the two biggest problems in the AI falling behind inresources is that is just awful in deciding how to use a planet, like Eisenhans said and has been wailed over in so many Posts you can't count them in a lifetime.  The second is that it lets alot resources go to waste as overhead which a human will (hopefully) not let happen if at all possible. Most players use resources they can't store to build units without upkeep on planets that already have their full complement of facilities. At least I do. But since the AI sometimes doesn't even build anything at all for several turns it's bound to lag behind.
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