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August 10th, 2000, 05:19 AM
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Corporal
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Hmnn,, Where is it
Ok,, what happened to the new demo..
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Wingte
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Wingte
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August 10th, 2000, 11:45 AM
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Private
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Re: Hmnn,, Where is it
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August 10th, 2000, 02:03 PM
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General
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Re: Hmnn,, Where is it
Just plain old ordinary bugs. Machine code is unpredictable and getting 1 megabyte plus of code to behave the way you want is not a simple thing. I am doubtful of the projected "gold" date for the game, too. I would not be surprised if they push it back a month or more.
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August 10th, 2000, 04:17 PM
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Corporal
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Re: Hmnn,, Where is it
I also doubt the final release date so I downloaded SE III and then registered it so I can practice on it just to get the "feel" of the game.
I hope SE IV cures what seems to be a problem in SE III where the Colonization and Population Ministers stop working when the game is saved and then later reloaded.
There also appears to be a limit to how far the Colonization minister will try to move a Colony ship in SE III and the Population Minister doesn't seem to have any qualms about completely depleting one planets population in it's zeal to populate another planet.
The Resupply Minister is also kind'a clunky. What good is it to creat a fleet if the Resupply Minister is going to slowly dismantle it by sending individual ships off to get supplies instead of sending the whole fleet. It is also disconcerting to set a fleet to guard a warp point and next thing you know,, all the ships are sitting at a resupply station two systems away. There also needs to be a Targeting Minister that becomes available when a specific level of technology is reached that would let me send a fleet after an enemy fleet without having to constantly monitor every move.
I didn't get the opportunity to really try the ministers out in the Demo but the little that I read in the SE IV help file makes it appear to me that the Ministers in SE IV are simply a direct import from SE III.
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Wingte
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Wingte
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August 10th, 2000, 04:31 PM
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Sergeant
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Re: Hmnn,, Where is it
Ministers?
MINISTERS???
WE DON'T NEED NO STINK'N MINISTERS!
Never use the little buggers. Don't trust'em! As soon as you turn your back those little #@$%#@ will stab you in the back, kill all yo young'ens and appoint themselves Emperor!
...errrr, sorry. Forgot, it's just a game.
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The Grumbling Grognard
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The Grumbling Grognard
I never could understand how an animal could gnaw it's own leg off... Then I got married -- Henny Youngman (King of the One-liners)
God said to me: I'm gonna kick your *** 'cause all you do is ask, ask, ask! -- Ian Hunter
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August 10th, 2000, 05:36 PM
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Colonel
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Re: Hmnn,, Where is it
Wingte: the Ministers in SE4 still need to be improved...
For example the population minister, like to mix populations of different races, with different breathes, doing your planet useless (if you have a planet with oxygen atmosphere, and a race that can breath oxygen, your planet can support a lot of facilities). But if you drop 1M population of other race that can not breath oxygen in that planet, the planet only will support a few facilities (even though that would have millions of other people breathing oxygen at the same time on this planet).
Then, I'm with Clinton: not trust in your ministers.
Then,
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