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January 16th, 2001, 06:35 AM
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A Borg Collective style completed
I expanded the Borg set Warp-Nine made for the demo into a full-blown style for the final game. It ain't the prettiest thing ever but it does get the job done, it gets the Borg into your game.
http://www.geocities.com/jonas8472/
Probably the best features is a complete Borg_AI_Speech.txt that anyone else can feel free to use and modify for any robot/AI type race. The other text files are Warp-Nine's works in progress.
If anyone else is working on Star Trek stuff or even the Borg, please let me know! I don't want to be duplicating efforts here!
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January 16th, 2001, 07:00 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: A Borg Collective style completed
Super, I have d/l'd your Brog and some of the SW ones from a link you had (only one I found to work for kuat shipyards).
one minor error: you left out the personality setting in Borg_AI_settings.txt. I added the line on my Version, set it to 1. Let me know and I'll re-set to what you prefer.
Looks good so far. I plan to have a Borg, UFP, Klingon game tonight. I'll let ya know here how it went.
[This message has been edited by pathfinder (edited 16 January 2001).]
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January 16th, 2001, 08:14 PM
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Colonel
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Re: A Borg Collective style completed
Excellent work jonas. I like this race. Just one small error I got in the Borg AI Anger file:
These lines were missing and I got an error message:
Per No Treaty Ship := 1
Per Ally Ship := 0
Per Enemy Ship := 1
Minimum Anger := 20
After I just copied the lines from another race it worked fine, but may be you would like other values.
Thank you very much for your work.
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January 16th, 2001, 08:30 PM
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Re: A Borg Collective style completed
Thanks for the great feedback guys, I fixed the text files as you suggested.
Quick question for Pathfinder, you mentioned a Klingon race, I haven't seen anything like that? Where can I get a copy?
Thanks!
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January 16th, 2001, 10:05 PM
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Colonel
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Re: A Borg Collective style completed
Some more feedback after a game with your Borg race. I played with the AI fully on and watched the progress of the game. They really are aggressive and colonize very fast every planet and one turn after their first contact with another race they demanded their surrender. Excellent!
There seems to be a little problem however with the unit design: The minister created ship designs but no unit designs. Do you have any idea what might be the reason? I played with high tech for new players, so all the technology is available. And the colony ships are equipped with neutron bombs. What is the purpose of this weapon on a colony ship??
I like your ship graphics very much and the portrait of the Borg Queen is just superb.
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January 16th, 2001, 11:38 PM
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Re: A Borg Collective style completed
Much as I'd like to take credit for the AI files, the only one I did was the Speech one. The others were done by Warp-Nine, as I mentioned in the read me. I'll definitely pass on your feedback to him though, or you contact him directly through his website, http://warp_nine.tripod.com/
Unfortunately he doesn't have the full Version of the game yet, at least the Last time I heard from him, so he's making these files based off the demo! That may be part of what's going on.
I haven't really dug into the AI text files yet myself.
(Okay, I just looked at my zip file again and realized I'm an idiot and didn't credit him. That's been fixed, I've also added a new, darker Borg Queen portrait Warp sent me -- that's his too, BTW, from the original demo set -- AND I fixed the two bugs in the AI text files you guys mentioned earlier. So the new download has all that fixed.
Geez, I better not be in charge of a full-blown mod file, no doubt I will completely mess it up.)
[This message has been edited by jonas (edited 16 January 2001).]
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