This is yet another indication that bolsters my growing suspicion the AI doesn't have a very good situation analysis algorithm, if it has one at all. Like in this case:
If homeworld (or other important planet) blockaded:
* Mass relief fleet and drive away the blockaders. Do
not send one cruiser against 20, wait for reinforcements (not next to the hw, preferably in another system)
* Build defenses on homeworld
* Try to get help by diplomacy (why not?)
My pet peeve example:
AI runs into minefield at same location repeatedly losing lots of ships, soon numbering in dozens, even scores.
What it does:
Keep sending colonyships, transports, carriers and whatnot into a known minefield to their death.
What it should do:
Build minesweepers and sweep the field. (Simple, not?)
Another one:
AI keeps sending colonyships into enemy held territory where they either run into minefields or get killed/captured. This (and the above mine example) to me indicates the AI have no concept of safe and unsafe locations. Like minefields are unsafe and only fit for minesweepers and/or big warfleets with minesweepers. And preferrably some repairships(which I have never seen btw) to repair any ships damaged by unswept mines.
And enemyheld systems are unsafe for colonyshpips and transports.
And what's this foolishnes of attacking a player fleet of 20+ Cruisers with 1 destroyer? It should be able to do a simple force comparison and realise those odds suck, get help there fast. A very simple way to do this a tonnage comparison. 20 Cruiser times 500kT = 10000kT, 1 destroyer = 300kT, 10000/300 = 33,33... Conclusion: Fleet outmassed by a factor of 33+, do not engage. This does of course not take into account relative techlevels of weapons and such but if the AI know the enemy designs it could calculate firepower, damagesoaking potential (how much beating a ship/fleet can take before ut goes down) and any bonuses (sensors). Might not want to take this to the extremes (no actual simulatorcombat) but if done properly (and who decides what's proper?) the AI won't do suicide runs anymore.
As a matter of fact, when I design ships I miss a simple way of telling how much damage it can take in shields(there), armor(not there) and components(not there). Get's kind of tedious to calculate it all the time. The same with firepower. A simple value for all weapons combined would help immensely imo.
I fear this post is getting long. Better stop rambling on. Been up way to long again. Damn children morning cartoons are on on tv.