Aaack!! that's what you get for not reading the manual carefully, I've spend a couple of hours typing stuff manually into the terraintextfiles, when I could have used that classfilegenerator program
What I meant with the original question is that it is hard to see in the tilegenerator how adjacent terrains in a tile blend into eachother because of the blue lines, but I guess I could open up the game itself to check that, a turn grid of option in the tilegenerator would be nice though.
[ April 17, 2003, 19:16: Message edited by: henk brouwer ]