|
|
|
|
September 14th, 2003, 04:46 PM
|
|
Captain
|
|
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Screen shots
To give you an idea of the chaos of battle, I took some screen shots of my Abbidon Battleship going up against a couple of different Xiati Carrier Groups. I was never able to fully show what was going on, but here are a couple of shots that might give a little of the feel.
BB vs CVBG 1.JPG
Note the two fighters, one damaged, in the upper right corner.
BB vs CVBG 2.JPG
In the second one, I wanted to get close to the fighters that were swarming around me, and when I shifted my right hand to hit the print screen key, I rammed one of them. That would be the fireball in front of me. With my forward shields down and forward armor already damaged, that was not a good idea. I died quickly thereafter.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
|
September 14th, 2003, 06:04 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Screen shots
Here's a good one using a Version of my mod slightly altered to provide lots of combat opportunity and 2 million starting cash so you can survive it
Here, a pirate ship sucks down a volley of fire from yours truly, while battleships exchange fire in the background and way off in the distance you can (sort of) see a full scale war going on. At that distance, its mostly just sparkles at firey specks.
Reeling from impacts.gif
__________________
Things you want:
|
September 14th, 2003, 08:02 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Screen shots
Geez, SJ, looks like you were running your computer hard to get that shot!
*Notes the pixelish ships and distorted background in the screenshot.
|
September 14th, 2003, 08:08 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Screen shots
Yeah, with 500 ships in system, you have to make sacrifices in order to save enough processor time for hit detection, movement, etc
I wanted big fleet battles, and figured the easiest was was to randomly place more and more until they spawned in a state of big fleet combat
Probably would have been better to make two leaders and a formation of 50 ships following each, but that would have taken more time to mod.
[ September 14, 2003, 19:10: Message edited by: Suicide Junkie ]
__________________
Things you want:
|
September 14th, 2003, 09:44 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Screen shots
500..yikes! Well, that's a leg up on the game I've been playing- EV Nova only allows for 64 at a time.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
September 14th, 2003, 11:45 PM
|
|
Private
|
|
Join Date: Mar 2001
Location: Berlin, Germany
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Screen shots
I pray that it's a tad bit better balanced than EV:N. 64 ships in the system usually mean "You're dead."
Sorry to hijack this thread, but what can be considered "normal" engagement size in Starfury?
I'm just curious, because EV:N's story missions tend to throw 5:1 odds at you. 25:1 if you're unlucky and they're launching fighters which are approximately as well armed as you are...
__________________
Ich spreche die geheime Sprache.
Ich kenne die Bedeutung der Zahlen.
Ich nehme subtilere Wahrheiten wahr, als dein unkultivierter Geist sich träumen ließe.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|