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October 10th, 2003, 07:26 AM
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Private
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Join Date: Oct 2003
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ship designs boring and too similar
hm i'm kinda annoyed at how every ship has only 2 forward gun hardpoints and only 2 forward heavy weapon hard points. One would assume a battleship or somthing would have more forward firing weapons than say a destroyer. Right now every ship is basically the same except for max tonnage. Sure you can throw on bigger and better weapons but you really can only have 2. I've really not found a use for hte side mounted weapons anything I throw on there for occational use can be better spent on bigger heavy weapons or more shields. Is there a way to mod a ship to make all the hardpoints face forward? or give them more hardpoints in general. Also why are all the heavy weapons ONLY missile weapons. Thats kind of wierd. Why not just call it a missile/torpedo hard point. Heavy weapon implies that a 40kton ripper bean should fit there.
[ October 10, 2003, 06:27: Message edited by: spacerat ]
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October 10th, 2003, 05:39 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: ship designs boring and too similar
Lots of the non-Terran races have ships with interesting firing arcs. I like the Abiddon ships, myself. They have pretty good all-around coverage. If you really want a 'battering ram' type ship with 4 or more forward facing missile or torpedo mounts you could mod it. You can also mod weapons to use the 'heavy' mounts if you want. That's the best feature of MM's games.
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October 10th, 2003, 05:48 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: ship designs boring and too similar
hmm, I guess it is time to reimplement that Orc Battle Kroozer by Atraikius. very fast, terrible to maneuver, and 5 weapons facing forward
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October 10th, 2003, 06:31 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: ship designs boring and too similar
That EEE destroyer was pretty nifty too.
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October 10th, 2003, 07:43 PM
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Corporal
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Join Date: Jun 2003
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Re: ship designs boring and too similar
You can mod the demo spaceships (terran cruisers, etc).
You can have all exsisting hardpoints have the same firing arc (direction)- just go into playership-somethingorother.txt
You can change the exsisting Hull spaces to be weapon slots (either light, or heavy). You can increase speeds (or decrease), turning rates, armor and hull and shield regeneration rates, costs, sell back value, actual tonage, etc.
The only thing I haven't been able to do is create a 360 degree firing arc, but something tells me that this will be possible (either later with a fix, or with the full game).
I'm sure with the full game you will be able to mod it so that certain hard points only accept certain types of weapons (like for just alien weaponry, or certain MOUNT size weaponry). As it is, it can distinguish between Heavy and Light, as well as armor or Shield... so it should be rather straightforward.
I might add, you can add extra shield and armor points too.
I bet this game would make a good Honor Harrington Mod since you could effectively mimic the 'wedge' and set up ships for broadside attacks.
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October 10th, 2003, 08:32 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: ship designs boring and too similar
It might, but you can't minic laser-heads except with fighters, and they wouldn't be destroyed when they attacked. Nor can you emulate rolling ship to interpose the wedge between you and incoming fire.
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