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Old November 20th, 2003, 04:20 AM
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Default Multiple shields

So, the question is, (I'm too lazy to figure this out), is your shield recharge rate of N/second spread out over all 4 shield dimensions, OR, does each shield get the full recharge rate.

And IFF each shield gets the full rate, is it better to have 2 20KT shields or 1 40KT shield.

Inquiring (lazy) minds want to know.

The same applies for armor...

[ November 20, 2003, 02:21: Message edited by: dHay ]
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Old November 20th, 2003, 06:05 AM
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Default Re: Multiple shields

All shield generators in a facing just add up their total shields. You do not have shielding for each generator individually. So, the recharge is the same whether you have 1 40kT or 2 20 kT. I am not sure about the other question, though I suspect that it is just the rate each facing recharges, rather than divided by 4.
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Old November 20th, 2003, 12:00 PM

LesserHellspawn LesserHellspawn is offline
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Default Re: Multiple shields

I give the 2 20kt the preference over the 40kt. That's 2 components to be destroyed by internal damage before you lose shields in that direction entirely, rather than one.
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Old November 20th, 2003, 04:04 PM
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Default Re: Multiple shields

Yeah, but the 20kT generators each have half the hitpoints of the 40kT generator, so it evens out - and I don't think there's any sort of "tougher components get hit first" like in SE4, either... though the two small generators do leave you a bit more flexible in upgrading and downgrading...

And I THOUGHT the recharge rate was spread out across all facings that had working shield generators, but I could be mistaken...
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Old November 20th, 2003, 04:43 PM
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Default Re: Multiple shields

The next question is, has anyone ever tried to build a ship using 320KT shields or armour?

Given that you need to cover 4 directions, all you will be is shields.

Or, you imbalance with the front shield getting most of it.

Basic point is, I just ignore the Massive selections.

I suppose you could make a modded base that could hold them.
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Old November 20th, 2003, 05:49 PM

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Default Re: Multiple shields

I noticed the entire regenerative armor bonuses from armor units are added to my armor repair. If organic armor with +.42 regeneration is installed on each side of my ship then my armor repair rate equals (4 * .42) + armor repair skill. So I for one try to get two armor units (ex. 70kt) with regeneration rather then one twice the size (ex. 140kt) when a ship has two armor slots available.
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