|
|
|
|
February 23rd, 2004, 06:18 PM
|
Private
|
|
Join Date: Feb 2004
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Proper use of fighters
Hi,
I saved up and bought the largest carrier I could find, and I bought 5 fighters. Immediately set out to continue the 2nd campaign. The problem is my fighters seem to get killed very frequently. Is this normal? How do you all use fighters? Or do you use them at all?
Seems very cost ineffective to use them the way I am. I launch them all and tell them to attack my target. Boom, boom, boom, and three are dead...
Thanks for any help.
PS: Love the game otherwise.
|
February 23rd, 2004, 07:23 PM
|
Private
|
|
Join Date: Oct 2002
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proper use of fighters
Seems like ideally you'd pick a carrier chassis with the most forward firing heavy weapon hardpoints, and put them all on different firing group numbers so that you could keep the enemy point defense distracted by firing torps one at a time...
|
February 24th, 2004, 12:38 AM
|
|
Corporal
|
|
Join Date: Feb 2004
Location: Roma, Italy
Posts: 62
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proper use of fighters
I try to buy different types of fighters.
Terran Fighters are good to attack from a longer range, but Abbidon fighters are better for their Shield Piercing ability (they have one Phased Polaron Beam).
Phoeinx-D is saying right, you have to keep enemy PD busy otherwise your fighters get destroyed quickly.
Onother thing I often do is to recall all fighters after a few attacks, so they are back to full streght (for fighters the Launch Bay is like the Spacedock for a ship).
Last thing is that I launch fighters after beating up the enemy for some time so as to lower the shields.
__________________
U.A.
----
Artificial Intelligence is no match for Natural Stupidity
|
February 24th, 2004, 12:40 AM
|
|
Corporal
|
|
Join Date: Feb 2004
Location: Roma, Italy
Posts: 62
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proper use of fighters
Quote:
Originally posted by Hok:
Phoeinx-D is saying right, ..
|
Sorry, I meant Paladin-X.
__________________
U.A.
----
Artificial Intelligence is no match for Natural Stupidity
|
February 24th, 2004, 01:28 AM
|
|
Corporal
|
|
Join Date: Oct 2003
Location: Toronto
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proper use of fighters
Quote:
Originally posted by Rossinator:
I saved up and bought the largest carrier I could find
|
Carriers are good. But not because they carry fighters..... Because they have the largest KT load. Put a couple of afterburners and maneuvering thrusters, and they turn as fast/faster than the fighters. And Last a LOT longer.
Quote:
Originally posted by Rossinator:
Boom, boom, boom, and three are dead...
|
Gee, thats what I thought fighters were for... Going boom, that is. Fighters against capital ships are always an acceptable loss rate game.
When I figured out that running them over with my Carrier was a cost effective way of getting rid of enemy fighters, they kinda permanently removed themselves from my personal arsenal.
|
February 24th, 2004, 01:31 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proper use of fighters
The problem with fighters in the unmodded game is they're too rare and a bit stupid. They run into things a lot, and any losses hurt becauase they're hard to replace.
I recommend carrying two fighters for every bay, and stocking up every time you can no matter what type of fighter it is.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|