The best way to play Mictlan?
On top of the pyramid with the sacrficial knife in your hand. The blood must flow.
I have tried a few approaches and hears what a list of likes and dislikes.
Dislikes
1. Coppper armour. Makes the boys slow and weak. Pity they couldn't have got some bronze - access to tin through contact with all the other cultures. The copper makes them slow and vunerable while the latest research on bronze points to it being comparable to good iron but alot more expensive due to the rarity of Tin. The Machakans get Plate.
2. Slings - keep killing my boys and no good versus the other side. Blame it on the crappy armour.
3. Slow, high cost, early spread of Dominion. Haven't gone far enough to say what its like later.
4. Slings - the fact that I start with so many of the buggers.
What I like:
1. Access to an excellent variety of blood magic using sacred mages who can benifit from bless effects such as reinvigoration or quickness.
2. Cool theme, great outfits.
3. Jade knives - buld them, use them. The blood must flow.
4. Sun Warriors are a semi-decent troop type and given some serious bless boosts (Say water9 Blood4) can do serious damage. If only the starting troops you have to use with them didn't have slings.
5. Spine devils early - always wanted to try these. If they had taken on my suggestions of getting maybe 2 spine devils for a higher blood cost . . .
Quote:
Originally posted by Zen:
focus almost totally on Blood Magic and Construction since most of your researchers are going to be blood hunting to summon demons.
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I agree. I'm quite happy to have a seriously empowered Fountain of Blood or similar researching construction in the capital while the Sun Warriors take advantage of its bless effects. The Jade Knife (con 2) allows normal priest to spread you dominion 3x as fast and con 4 opens up a raft of magic boosters and gives you the the must have accessory for any fashion conscious priest - the Sanguine Dosing Rod.
In terms of early expansion what T've got to is deciding to be cautious. I don't want to rush it and take high casualties or the armed forces will never build up and the best troops are capital only.
Giving up one of the first conquered provinces to blood hunting is important though I've generally found the 200gps for a lab tough to come by - thats what you get with low resource troops.
So watch the speed of expansion and make sure it doesn't get to fast as you will probably be losing to many troops. Picking provinces to take and leave is more than usually important - a measure approach to expansion.
Not that I have done particularily well yet. This is just what I'm going to try next time I stop in Mictlan.
Look forward to more peoples ideas/experiances.
cheers
Keir
[ November 29, 2003, 02:09: Message edited by: Keir Maxwell ]