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				December 19th, 2003, 09:01 PM
			
			
			
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 Second Lieutenant |  | 
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				 Forge Bonuses 
 I am a bit confused on this and would appreciate it if a more experienced player could clarify which bonuses are cumulative with which.
 Specifically...
 
 ULM Smith/Inquisitor:  25% forge bonus
 Dwarven Hammer:  25% forge bonus
 
 (I know these are additive and that it takes 50% the normal cost to craft an item, rounded down.  That rounding down often makes for a 60% reduction in item cost, which I really like.)
 
 Cyclops Hammer:  I'm assuming that this would be additive in a manner similar to the Dwarven hammer.
 
 Spell:  Forge of the Ancients:  This supposedly gives a 50% reduction in gem cost.
 
 Now...is this 50% achieved by multiplying the cost previous to it by 0.5?  Or is it achieved by adding 50 to the total percentage reduction?  If the latter, Ulm smiths would be able to forge gem-free with dwarven hammers once this spell has become active.
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				December 19th, 2003, 09:22 PM
			
			
			
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 Major General |  | 
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				 Re: Forge Bonuses 
 Never tried the global, but the Hammer of the Cyclops and the Hammer of the Forge Lord both act like a double-strength two-handed high-damage dwarven hammer i.e. total 75% off in hands of a Master Smith / Inquisitor. 
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				December 20th, 2003, 01:49 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Forge Bonuses 
 Forge divides down the cost, but doesn't reduce it to zero!
 However, it is an extremely effective bonus even so, especially combined with Ulmish smiths, dwarven hammers, and/or special forge sites. Bargain basement magic item bonanza, until it gets dispelled. Forge of the ancients also reduces the requirements to make more powerful items, which makes it possible to make items which increase powers, which is also super for Ulm.
 
 PvK
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				December 20th, 2003, 05:14 AM
			
			
			
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 Corporal |  | 
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				 Re: Forge Bonuses 
 What exactly does 'more powerful' items mean?  Better items without having to have researched them via Construction, (like artifacts at level 6 or something), or does everything you make have boosted effects?
 olaf
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				December 20th, 2003, 09:10 AM
			
			
			
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 Major |  | 
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				 Re: Forge Bonuses 
 
	It probably means that the magic path requirements are reduced. If an item normally needed a mage with 3 earth 3 fire to make it, with the Forge a mage with 2 earth 2 fire would suffice.Quote: 
	
		| Originally posted by olaf73: What exactly does 'more powerful' items mean?  Better items without having to have researched them via Construction, (like artifacts at level 6 or something), or does everything you make have boosted effects?
 
 olaf
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				December 21st, 2003, 02:46 AM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Forge Bonuses 
 yes thats that. And the better is yet to be known : you have also a +1 bonus level in mage paths that you DONT KNOW off !! 
So to give a striking example, an astral 1 theurg can forge a fever fetish (fire 1 nature 1). Imagine what you can do with the right gems   
				__________________Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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