Re: Which sphere of magic do you always want a few picks in?
Hmmm I thought it would be along the line of Enchantment or Construction.
This was difficult. You can always fill these in later in the game so mostly its early game bonuses. Fire adds nice items to add firepower to an army (bad pun), nature allows items to allow feeding large armys, astral for scrying though you never take a few in that, blood because its one of the harder ones to fill in and allows for useful summonings.
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