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Old December 30th, 2003, 03:05 PM
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Default Jotunheim

Hi All,

Had a quick glance at all the topics but could not spot any on Jotunheim. Would just like to start a thread to discuss issues with those interested in developing this race. I kinda like them hence the nick and all

So... first question to start the thread off.

Q: Can someone give me a good suggestion as to what to do with the hero that sits on a wolf? He's such a useless dude I haven't even bothered to remember his name.. I mean he can lead a decent number of troops into battle... but dats about it. Sneak troops? Maybe... BUt any other suggestions out there?
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Old December 30th, 2003, 03:38 PM
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Default Re: Jotunheim

I turned Sporsnjall into an assassin with the Black Heart. His high speed and defence eventually made him the most succesful "problem solver" I ever found in the game. It was well worth putting some higher tier items on this unit and even let him empower once in earth to allow him to cast Steelskin.

My turn. Anyone know of a good way to use the Jotun scouts? Being large burly sacred sneaking troops and all but they seem to go down pretty fast in pitched battle.
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Old December 30th, 2003, 04:00 PM
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Default Re: Jotunheim

In both cases (wolf rider and scout) they work better than most nations scouts as being able to take advantage of an opporunity. NO, they dont work well against independents. But if you discover an AI then you might watch for unprotected provinces inside his domain and attack those.

You dont have to keep them. Crank the taxes to max and move on. You get gold, maybe drive the unrest too high fo him to use for gold/units even if he does get it back. Or put some defense into the place and see if you can hold it. 6 points on Jotun defence is worth twice that of any other nation.

Just those units can start a real nice hit-n-run conflict with some nation that doesnt even have a clue yet where you are to hit you back. Of course this works better with AI's than in multiplay since they WILL find you and they will start using defenses more. But pros and cons exist. In multi you seem to find back provinces undefended more often than against AI's. You just have to make use of it quicker since human players tend to learn faster

[ December 30, 2003, 14:04: Message edited by: Gandalf Parker ]
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Old December 30th, 2003, 04:23 PM
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Default Re: Jotunheim

Great feedback... keep it comin'

Jotun actually has a good number of sacred troops under the Niefelhiem theme. Massing 9N for the beserker and regen on bless works well with Jotun sacreds. But man... Jotun troops are damn expensive to recruit. I've tried building an army which consisted of 80% leaders and a handful of Niefel Giants and have the Godes bless everybody. Worked pretty well except when trying to attack a province, I had to click like 20 times to get everyone to attack . Bummer..
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Old December 30th, 2003, 04:30 PM

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Default Re: Jotunheim

Niefelson: You can use ctrl and shift keys to group leaders together in Dom2 (the biggest improvement in addition to pooled research, imo). The Groups created stay over turns and can be activated by clicking on any of the members.
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Old December 30th, 2003, 04:31 PM
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Default Re: Jotunheim

Spornsjall has a standard, which can be useful, especially early on.

Niefel Jarls are real killing machines with just quickness & breath of winter & wraith sword. Adding other stuff like ring of regen, that amulet that gives luck, etc. makes them even better. Works like a charm, at least until someone paralyzes them.
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