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  #1  
Old February 2nd, 2001, 10:15 PM

Emperor Zodd Emperor Zodd is offline
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Default Counter Intel Projects

Why are Counter-Intelligence projects so costly?
Anyone else think they are too costly?

[This message has been edited by Emperor Zodd (edited 02 February 2001).]
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  #2  
Old February 2nd, 2001, 11:45 PM

UmberGryphon UmberGryphon is offline
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Default Re: Counter Intel Projects

If counter-intelligence projects only worked when they completed, then yes they'd be way too expensive. But that's not the way it works. Counter-intelligence projects work the whole time they're being worked on--in fact, the only time they DON'T work is when they've been completed (which is why many SE4 players have multiple counter-intel projects going that will complete at different times).

I believe that when someone tries an intelligence project against you, the intelligence points they spent are subtracted from your counter-intel project. So it would be in our best interest if counter-intel projects took forever to complete....

By the way, if you have a ton of points in a counter-intel project, can you go out of share points equally mode, shove the counter-intel project to the back burner, and coast on your stockpile?
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Old February 3rd, 2001, 12:08 AM

Sinapus Sinapus is offline
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Default Re: Counter Intel Projects

Yes, but how do you time CI projects so they don't complete at the same time? All of mine keep getting completed at different times even when I wait 20 turns before starting another one.

It seems like the CI projects 'complete' when they thwart an enemy project. Or at least I've had projects with at least a year left suddenly complete themselves. And no, the number of Intelligence points available wasn't enough to complete six lvl 3 projects in that amount of time using divide equal. Unfortunately, I don't have a savegame for that. Has anything like that happened to anyone?

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  #4  
Old February 3rd, 2001, 12:29 AM
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Atrocities Atrocities is offline
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Default Re: Counter Intel Projects

This is what I do:

Set the Intel points to evenly distribute
Set the Intel Projects to repeat & then

Turn 1, Start CI 3
Turn 2, Start CI 3
Turn 3, Start CI 3

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Old February 3rd, 2001, 02:06 AM

Tomgs Tomgs is offline
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Default Re: Counter Intel Projects

quote:
Originally posted by Sinapus:
It seems like the CI projects 'complete' when they thwart an enemy project. Or at least I've had projects with at least a year left suddenly complete themselves.



That exactly how they work as soon as you have spent enough points on a CI project to stop one enemy project it completes. One CI project will not stop 2 enemy Intell projects. Thats why you have multiple ones running. The AI runs multiple intell projects at once (too many probably). So thats why you get the message that your CI project(s) stopped an attack and get hit with 2 or 3 other intell at the same time sometimes.
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Old February 3rd, 2001, 02:39 AM

jimbob55 jimbob55 is offline
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Default Re: Counter Intel Projects

Ahhhhhh. That's why it is cheaper to run a sabotage intel project than defensive project...
I should have read the manual shouldn't I? .... LOL.
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