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January 22nd, 2004, 01:05 PM
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Possible bug?
In a R'yleh game I'm playing (with Luck 2) I got a Vastness sometime just shy of turn 20. A few turns later I gave it the Gift of Reason. It's now 50 turns later and I have yet to summon another one (my current skill is 36). I have summoned over 2 dozen Greater Othernesses (usually I get a pair), but no more Vastnesses. In other games in which I had not done the Gift I would be getting a mix of Vastnesses and Greater Othernesses.
Is the game rigged (for play balance) so you cannot summon more of a creature of the type that's been Gifted? Is it not possible to Gift more than one of a given creature type? If so, then the spell description should tell you this. (I would have waited to get a few more before Gifting one of them.)
[ January 22, 2004, 11:08: Message edited by: Arryn ]
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January 22nd, 2004, 07:58 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Possible bug?
Above a certain summoning skill level the probability of a vastness decreases and multiple GO's are more common. The vastness should only disappear entirely when you have a ridicously high summoning skill (yes, 36 is ridicously high )
Ridicously, ridiculously, ridicule ??? Bah. Francophonetics. Sillily, silliously high? Damn language!
Löjligt höga värden!!! Speak Swedish for a better tomorrow
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January 22nd, 2004, 08:15 PM
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Major General
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Re: Possible bug?
Quote:
Originally posted by Kristoffer O:
Above a certain summoning skill level the probability of a vastness decreases and multiple GO's are more common.
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Thanks!
Quote:
Speak Swedish for a better tomorrow
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Thank you, but I like English just fine. Just content yourself in the knowledge that Sweden is world-famous for 4 very good things: Volvo cars & trucks, Nobel prizes, jet fighter aircraft, and turn-based strategy games (Illwinter and Paradox, to name two companies).
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January 23rd, 2004, 07:55 AM
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Major General
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Re: Possible bug?
Quote:
Originally posted by Kristoffer O:
Above a certain summoning skill level the probability of a vastness decreases and multiple GO's are more common. The vastness should only disappear entirely when you have a ridicously high summoning skill (yes, 36 is ridicously high)
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Upon further reflection, I have one question: why?
It makes little sense to be "penalized" for getting good. And the Vastness is certainly a better summon than even 2 GOs. IMO. Please reconsider the "logic" of making what is arguably the best summon in the game so awkward to get. If you want to make them rare, then skew the chances so that you need higher skill to get them. Not the current system where you only need skill 9-14 or so (which isn't that hard to do), and then after that you lose the ability to get what you've earned. The Vastness should be a reward for luck and diligence. Personally, I'd gladly trade a dozen-plus of my GOs for another one.
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January 23rd, 2004, 08:08 AM
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Corporal
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Re: Possible bug?
Leave it how it is , because I dont want somebody massing vastnessies
__________________
All is ONE and no one is TWO
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January 23rd, 2004, 08:16 AM
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Major General
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Join Date: Oct 2003
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Re: Possible bug?
Quote:
Originally posted by Arryn:
Upon further reflection, I have one question: why?
It makes little sense to be "penalized" for getting good. And the Vastness is certainly a better summon than even 2 GOs. IMO. Please reconsider the "logic" of making what is arguably the best summon in the game so awkward to get. If you want to make them rare, then skew the chances so that you need higher skill to get them. Not the current system where you only need skill 9-14 or so (which isn't that hard to do), and then after that you lose the ability to get what you've earned. The Vastness should be a reward for luck and diligence. Personally, I'd gladly trade a dozen-plus of my GOs for another one.
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I wouldn't mind a restriction of 1 vastness at a time, even. A vastness can take out most armies I've seen...
Alternately, if every vastness alive decreased the vastness summoning chances (1/2, 1/3, 1/4, 1/5, ...) that would work just as well.
If high summoning skill let you mass vastnessess... Rlyeh would generally win at around turn 50, if it could simply survive that long, without even expanding. And was lucky.
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