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January 24th, 2004, 09:30 AM
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Lieutenant Colonel
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Order +3 Luck -3 : still a no-brainer
Well for me at least, and with some tests under my belt.
Would like to hear your opinion, is the 2.06 tweak sufficient for you?
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January 24th, 2004, 05:15 PM
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Re: Order +3 Luck -3 : still a no-brainer
I've had mixed results with it. In the first two games, the lab in my home province was destroyed on turn 2 and one fourth my population died on turn 3. No good events through turn 10.  Lost both of those games quickly. I'm on my third game, turn 39, and have lost a temple, 3 provinces have lost population, and have had 4 provinces taken over by large barbarian armies. OTH, I've received lots of zealots, province defense improvements and magic gems.
Leadman
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January 24th, 2004, 05:38 PM
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Re: Order +3 Luck -3 : still a no-brainer
Quote:
Originally posted by Leadman:
I've had mixed results with it.
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Same here, but on the whole the advantages still outweight the disadvantages by a good margin.
OTOH Luck+3 without Order is still a good recipe for catastrophic outcomes. Plagues events that kill 50+% of your capital's pop shouldn't occur with Luck+3. And even then, they should be restricted to dominions of Death. It's particularly disheartening to see your capital shrink from 30k to 14k in turn 10 with Luck+3 and Growth+1 - it just happened to me. In MP that would be a real gamebreaker.
[ January 24, 2004, 15:39: Message edited by: Nagot Gick Fel ]
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God does not play dice, He plays Dominions Albert von Ulm
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January 24th, 2004, 05:46 PM
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Re: Order +3 Luck -3 : still a no-brainer
Quote:
Originally posted by Nagot Gick Fel:
OTOH Luck+3 without Order is still a good recipe for catastrophic outcomes. Plagues events that kill 50+% of your capital's pop shouldn't occur with Luck+3. And even then, they should be restricted to dominions of Death.
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Death scale hardly needs to be made less desirable. Limited to misfortune would be far better.
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January 24th, 2004, 06:09 PM
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Lieutenant Colonel
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Re: Order +3 Luck -3 : still a no-brainer
on the other hand I tried a order 0 luck +3. I must have some chance, because contrary to Leadman, I didnt get any bad events. On the other hand I received one time 200 gp and perhaps 6 time some gems (in 30 turns, and with 10 provinces).
Dont seem to warrant the cost, by far. I mean getting something like 30 to 40 gems spread on 6 fields is nice, but is not sufficient.
[ January 24, 2004, 16:10: Message edited by: Pocus ]
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January 24th, 2004, 06:44 PM
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Second Lieutenant
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Re: Order +3 Luck -3 : still a no-brainer
Well, in my current game I had 4 knight attacks and 2 barbarian attacks in the first 25 turns, so I wouldn't know....
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