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January 26th, 2004, 04:36 AM
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Private
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supply?
Hi! I just downloaded the demo a few nights ago and I plan on buying the full Version but till then... I need a few questions answered...
When I install the full Version will it overwrite the demo Version?
How do i keep my armies supplied?... those little buggers are always starving dang it
What advantages are there for each of the weapons? (longsword, jotun axe, spear, etc.)
Thats about it, thanks
Darrin
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January 26th, 2004, 04:55 AM
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Second Lieutenant
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Re: supply?
1. Yes, but you'll keep the saves.
2. Monitor supply and supply usage. Either use smaller armies, or the ones that don't eat, or forge some items that will give you supply bonus.
3. Rightclick on a weapon name to get its stats.
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January 26th, 2004, 05:05 AM
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Second Lieutenant
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Re: supply?
Quote:
Originally posted by HJ:
1. Yes, but you'll keep the saves.
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Actually, I believe the answer is no, it will not overwrite at all if you use the default settings. The game installs to C:\Program Files\dominions2 while the demo installs to \dominions2demo. Either way, you can simply specify a different directory when you install the game.
Quote:
Originally posted by HJ:
2. Monitor supply and supply usage. Either use smaller armies, or the ones that don't eat, or forge some items that will give you supply bonus.
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Also, you can build fortresses as these radiate supply into adjacent provinces.
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January 26th, 2004, 05:15 AM
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Second Lieutenant
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Re: supply?
Your using Jotun I assume from your weapon question.
Jotun have major supply issues because they are giants. This is going to be an issue the entire game.
One of their mages has access to nature if I remember right. If you build a few of those, research construction 2, you should be able to mass produce the supply bags. Stick them on commanders and it should help aliviate your problem.
As for your weapon question....length plays a large role. Those with longer weapons can repeal attackers. Also some weapons are more effective then others. There have been tests done by other people that should give you more insight. Do a search on the forum and you should get a few threads.
[ January 26, 2004, 03:17: Message edited by: OG_Gleep ]
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January 26th, 2004, 06:41 PM
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Major General
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Re: supply?
Weapons --
attack: with wielder attack skill, compared against defender's defense. Affects probability of hit.
damage: with wielder strength (not always; exceptions generally state so), compared against defender's protection (halved for armor-piercing, none for armor-negating), IF hit is scored; positive difference incl. die rolls reduces hp.
defence: some weapons are better when used for parrying than others. Affects attacker's defence. Some weapons are very bad at this.
length: Defenders with longer weapons can attempt to repel attackers with shorter weapons.
no. attacks: some weapons may be used more than once per action, e.g. flails.
precision: only for missile weapons. Along with firer's precision, affects hit probability.
ammo: only for missile weapons. 12 salvos for most bows, IIRC, 7 for Bow of War (but BoW fires 13 arrows a 'shot'...).
cost: different weapons have different resource costs. Folded into unit cost.
Flails ignore the defence bonus of shields, crossbows are armor-piercing (half-off), lightning weapons are armor-negating (yowch!).
Lances may only be used once per battle, but typically do a large 22 pts (ignores attacker's strength).
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January 26th, 2004, 07:08 PM
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Re: supply?
Quote:
Originally posted by Taqwus:
Flails ignore the defence bonus of shields, crossbows are armor-piercing (half-off), lightning weapons are armor-negating (yowch!).
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Morningstars are the ones that ignore shield defense (or have increased attack against them, dunno which), flails on the other hand have 2 attacks.
All whips have "strenght of wielder not added". Nets, like lances, may only be used once each battle.
[ January 26, 2004, 17:10: Message edited by: Teraswaerto ]
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