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January 31st, 2004, 03:20 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Turmoil and Unrest
Sometime back on this forum I saw someone (alas I forget who) state that Turmoil has no effect on increasing Unrest. Yet in the game I'm currently playing, in every province where my foe Ulm has spread dominion I have unrest. Ulm is Turmoil-1 and I am Order-2. In every case where I flip a province from Ulm's dom to mine, the unrest goes away. Otherwise, no amount of patrolling or taxes will make it go away. Ergo, can someone please explain why I'm getting unrest, when the only cause that I can see is Ulm's dominion (ie: Turmoil)?
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January 31st, 2004, 03:31 AM
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Sergeant
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Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
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Re: Turmoil and Unrest
Quote:
Turmoil has no effect on increasing Unrest
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I'd have to disagree with whoever said that then. In all the games I've played to date, I've never tipped the scale to +turmoil, and have never had an unrest problem. My current game, I have the scale at turmoil +1, and it's impossible to keep taxes at 100% w/o having unrest all the time. (that's not counting province defense, patrolling, etc...just "plain vanilla").
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January 31st, 2004, 03:47 AM
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Re: Turmoil and Unrest
Turmoil has no effect on increasing unrest. That is how it worked in Dom 1, but it does not in Dom 2. There is more likelyhood of a chance of random event, which can produce unrest (especially if you don't take a high luck enviroment). All provinces even under Order 3 get unrest from time to time for no explainable reason other than sometimes there is unrest.
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January 31st, 2004, 03:55 AM
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Major General
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Join Date: Jan 2004
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Re: Turmoil and Unrest
Zen, it is most assuredly not a random event. It is every turn, and in every province that has Turmoil dominion, and only those provinces. I am pretty sure that Targa is right and you are not. He is having the same experience as am I, it seems.
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January 31st, 2004, 04:02 AM
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Re: Turmoil and Unrest
I just did a 20 Turn Capital Test with Order 3 and Turmoil 3, the Order 3 Dominion actually got Unrest before the Tumoil 3 Dominion and it was minor. I don't see how Turmoil is producing unrest if for 20 turns it didn't in a capital, but I'll try it with non-capital provinces (If the Capital is hardcoded to get less unrest). I'll now go take two provinces each under Turmoil and Order 3, then play 20 turns.
If you care for the specifics, it's Luck 3 as well. So unless Luck has a negative "unrest" factor, I don't see it changing.
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January 31st, 2004, 04:13 AM
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Re: Turmoil and Unrest
Alright the conclusion of the 20 turn test with 2 provinces each came up with the following conclusion.
Unrest doesn't ever just happen, it happens if the following happen:
An event that causes unrest (brigands etc)
You take control of a province by fighting or fighting occurs in a province you control. This produces a minor amount of unrest (~10-20 in my tests). I'm thinking that the larger the battle the more unrest?
You blood hunt or raise taxes, or have a special site that produces unrest/disease whatever.
Someone casts a spell that produces unrest in some way shape or form.
Try your own tests by getting at least 3 dominion, 3 Order one one nation, and 3 dominion and 3 Turmoil on a race (you may want to test with luck so you don't have brigand events delaying your test results). Set magic sites to 0 so there is no chance of having a random site cause unrest that you can't search out.
Don't test it with enemy AI or you will be the attack of scouting/spying/bards/blights/hurricanes etc.
Maybe you can come up with different results and prove me wrong.
Edit: I haven't tested overlying domain of enemy pretenders on provinces you control to see if unrest increases.
[ January 31, 2004, 02:34: Message edited by: Zen ]
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