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February 1st, 2004, 08:04 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Repairing the Never Healing?
Could someone please explain to me roughly how units with the "Never Heals" trait are repaired. For example, I brought a beat-up commander leading a bunch of beat-up units, both of which have the "Never Heals" trait, to a province with a lab. It seems like a random number of them get a random number of hit points repaired each turn. Two turns after they arrived at the lab, the commander and two of the units are still not repaired, but the others are.
Since it's hit-point damage and not afflictions, is there any way to check their repair state without examining each unit's details individually?
Is it just random? If so, does anyone know how what the odds are like?
PvK
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February 1st, 2004, 08:56 PM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
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Re: Repairing the Never Healing?
Add to that, what effect does the Grail have?
Also, can high level priests heal afflictions or remove curses?
Finally, shouldn't your pretender be able to heal afflictions and curses? So any unit in the same province with your pretender for 2-3 turns should be completely healed of all wounds, afflictions, and curses. Shouldn't it?
__________________
--Uh-Nu-Buh, Fire/Death
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February 1st, 2004, 09:32 PM
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Major General
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Join Date: Jan 2004
Posts: 2,425
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Re: Repairing the Never Healing?
Quote:
Originally posted by Uh-Nu-Buh:
Add to that, what effect does the Grail have?
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The Chalice gives regeneration 25 to the wielder and has a chance of healing afflictions on all units in the same province.
Quote:
Also, can high level priests heal afflictions or remove curses?
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No, only Arcoscephale Priestesses, Faerie Queens, and a Tien Chi hero can remove afflictions. Curses are permanent and cannot be removed. Ever.
Quote:
Finally, shouldn't your pretender be able to heal afflictions and curses? So any unit in the same province with your pretender for 2-3 turns should be completely healed of all wounds, afflictions, and curses. Shouldn't it?
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Nope.
[ February 01, 2004, 19:32: Message edited by: Norfleet ]
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February 1st, 2004, 10:31 PM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 483
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Re: Repairing the Never Healing?
Quote:
Originally posted by PvK:
Could someone please explain to me roughly how units with the "Never Heals" trait are repaired. For example, I brought a beat-up commander leading a bunch of beat-up units, both of which have the "Never Heals" trait, to a province with a lab. It seems like a random number of them get a random number of hit points repaired each turn. Two turns after they arrived at the lab, the commander and two of the units are still not repaired, but the others are.
Since it's hit-point damage and not afflictions, is there any way to check their repair state without examining each unit's details individually?
Is it just random? If so, does anyone know how what the odds are like?
PvK
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I guess it doesn't hurt to ask: none of the units that haven't healed yet are undead, right? Undead never healing units cannot heal in the labs, only constructs (magical non-healing) can.
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February 1st, 2004, 11:50 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Repairing the Never Healing?
Quote:
Originally posted by HJ:
Undead never healing units cannot heal in the labs, only constructs (magical non-healing) can.
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You sure about that? I thought everything healed at labs...
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February 1st, 2004, 11:57 PM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
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Re: Repairing the Never Healing?
Nope, unhealing undead can't be healed. I don't think battlefield healing spells help either.
Being undead means you never get a good-behavior lollipop from a pretty nurse. It's sad, really.
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