Re: Next Patch Suggestion
Other foo ideas to reduce tedium/repetition:
* Search/(replace | | delete) for construction queues.
For instance, in my current game (255-system galaxy, 5000-point races, otherwise default), being a maintenance-free race I'd built a LOT of shipyard bases, many of which were on Repeat Build for building identical warships.
When I upgraded the design, or moved onto the next hull or whatever, the only way to change them all was manually, one by one. Bugger.
* The skip-damaged-ships option, perhaps, should be changed to "skip ships under repair" -- if a ship has been damaged in deep space, I *do* want to move it (or get a repair ship to it).
* A remote-mining minister might be nice, combined with an option to skip minister-controlled ships.
* An option to speed animation/movement of minister-controlled ships would be nice.
* Minor UI tweak: ability to copy a known enemy design as one of your own. Only buildable if you have the tech, but possibly useful.
* Anywhere there's a slider, there should probably also be an 'type the number' box.
* Perhaps, there should be a way to set how many people should be put into a colony pod by the colonization minister. Not all races at all times need to bother filling 'em.
* In the Facility View from right-clicking from a modify-build-queue window, let me scrap facilities. This would be VERY useful during an atmosphere-conVersion phase. Even more useful, let me enter 'scrap facility' | 'refit ship' | 'launch/jettison cargo' orders in the queue. (Main use: being able to scrap production facilities *one at a time* before replacing each with a Monolith Facility... without having to go through many, many colonies every turn doing this.)
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