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April 16th, 2004, 10:38 PM
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Sergeant
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Join Date: Oct 2003
Posts: 286
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Vampire Queen mod
A lot of people think VQs are overpowered for their point cost. I am testing out some mods to try to fix this. Most of the VQ's powers are an instrinic part of her vampiric nature, so I went in a different direction by changing her item slots. Take a look and tell me what you think. Feel free to add this mod to any of your mods(Just be sure to credit me in the description). BTW - where can I get a free program to make a TGA banner?
#modname "VQ Fashion"
#description "This mod by Catquiet reduces the power of the Vampire Queen by removing the head, body, and feet item slots. Ultra-hip vampire queens must always dress in clothes that are at the height of fashion, even in the midst of battle."
#selectmonster 862
#itemslots 28678
#descr "The Vampire Queen is an ancient sorceress who has changed her very essence by imbibing the sacrificial blood of virgins. Secure in her immortality the Vampire Queen disdains the use of armor."
#end
[ April 16, 2004, 21:41: Message edited by: Catquiet ]
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April 17th, 2004, 06:13 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
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Re: Vampire Queen mod
Quote:
Take a look and tell me what you think.
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While I'm glad to see that someone is addressing the task of modding the Vampire Queen, I really don't think that chopping her slots is the way to go. Every other pretender has slots that sort-of correspond to their physical form - this idea of occupying slots with fashion accessories just doesn't sit well with me.
Apart from that, the VQ's power doesn't really derive from her slots - it's her many innate powers that are causing the imbalance. I'd like to see her lose etherealness, gain susceptibility to fire, and maybe cost a bit more as well.
__________________
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1. Don't tell everything you know.
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April 17th, 2004, 07:32 AM
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Sergeant
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Join Date: Oct 2003
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Re: Vampire Queen mod
Quote:
Originally posted by Zapmeister:
quote: Take a look and tell me what you think.
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While I'm glad to see that someone is addressing the task of modding the Vampire Queen, I really don't think that chopping her slots is the way to go. Every other pretender has slots that sort-of correspond to their physical form - this idea of occupying slots with fashion accessories just doesn't sit well with me. See if you like Version 2 of the mod any better, it is a bit more drastic.
Increased Dominion from 2 to 3
Increased Death from 1 to 3
Removed all item slots
Provided an explanation for not using items
If the VQ wants quickness, protection, luck, fire or lightning immunity, she will have to buy the path for it. The only nation that can afford to make her a really terrifying combat monster is Ermor and they will lose access to a lot of ritual spells since she can't boost her magic level with items like the Lich Queen.
#modname "VQ Fashion"
#description "This mod by Catquiet reduces the power of the Vampire Queen by removing all item slots. Ultra-hip vampire queens must always dress in clothes that are at the height of fashion, even in the midst of battle."
#selectmonster 862
#itemslots 1
#magicskill 5 3
#startdom 3
#descr "The Vampire Queen is an ancient sorceress who has changed her very essence by imbibing the sacrificial blood of virgins. The malignant power of the Vampire Queen quickly corrupts and ruins any magical items in her possesion."
#end
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April 17th, 2004, 07:52 PM
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Corporal
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Join Date: Jan 2004
Location: Upstate NY
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Re: Vampire Queen mod
I have said this before. The simple way to balance the Vamp Queen (I think the developers just missed this) is to make her very sucseptible to Fire. It follows every known theme to vampires and look at many other undead units and pretenders they are susceptiple to fire. It makes the most sense.
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Every normal man must be tempted at times to spit upon his hands,
hoist the black flag, and begin slitting throats.
- Henry Louis Mencken
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April 17th, 2004, 09:33 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Vampire Queen mod
Another well-received idea I suggested a long time back would be to make some "wooden stake" and perhaps other anti-vampire items and/or spells or rituals. Not currently moddable to make a specific anti-vampire or immortality-denying effect, though.
Succubbi also disdain body items, since they like to go nude, but seems to me a cloak would be a natural vampire type of item. Though, the body slot could be omitted and/or vampires could be given a built-in cloak item. With an interesting built-in cloak item, equipping armor might become less of a good deal. Personally I would tend to just reduce the combat skills of the VQ to achieve balance. Her powers make enough sense, but I don't expect her to also be a super-skilled warrior.
If one decided to strip her etherealness, I'd expect all the other vampire unit types to lose theirs too, or that wouldn't make much sense.
PvK
P.S. Seems to me another natural idea would be to lower vampires' magical resistance, since at least in film productions they tend to be susceptible to various silly countermeasures. However, it seems to be a Dom2 convention that all pretenders get MR 18 no matter what.
[ April 17, 2004, 20:40: Message edited by: PvK ]
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April 17th, 2004, 11:28 PM
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Sergeant
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Join Date: Oct 2003
Posts: 286
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Re: Vampire Queen mod
Quote:
Originally posted by PvK:
Another well-received idea I suggested a long time back would be to make some "wooden stake" and perhaps other anti-vampire items and/or spells or rituals. Not currently moddable to make a specific anti-vampire or immortality-denying effect, though.
New magic item : Pomegranate Seeds : any immortal that dies in a battle where pomegranate seeds are present requires six months (turns) to return to life
New Magic Item : Holy Symbol : +10 awe VS vampires
Succubbi also disdain body items, since they like to go nude, but seems to me a cloak would be a natural vampire type of item. Though, the body slot could be omitted and/or vampires could be given a built-in cloak item. With an interesting built-in cloak item, equipping armor might become less of a good deal. Personally I would tend to just reduce the combat skills of the VQ to achieve balance. Her powers make enough sense, but I don't expect her to also be a super-skilled warrior.
What kind of skill reduction would you suggest? Att 8 , Def 8 or maybe Att 12, Def 0?
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