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April 20th, 2004, 04:01 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 514
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Commander Gembox Autorestocking - The Return
Old suggestion, new thread! Just wondering if we could get some kind of consensus on how important this is to players, and on how we'd like to see it implemented. As I presently see it:
Some hotkey or other(Tilde! Tilde!) brings you to a commander's "wishlisht gembox". This is exactly like the gem assigning screen, save that no lab is required to access it, and there's no need to show your nation's present gem treasury(Not that it'd hurt). On this screen, you can assign the commander any number of gems of any variety you like, up to a combined total of 30, and also flag particular gem types(Astral, death, whatever) "Mule Mode".
Whenever this commander starts a turn in a province with a lab, he fills his gembox to these specifications, a la blood sacrifice restock. If he hasn't got any room(That is, his wishlist is 30 death gems, and he's already carrying 4 earth gems, leaving room for 26), a random combination of gems/whichever gems are Last in the order(Blood slaves and nature gems) are not restocked.
Furthermore, when a commander's wishlist includes gems not set to "Mule Mode", and the commander starts a turn in a province with another commander carrying gems of this sort on "Mule Mode", the nonmule commander will restock his gems from the mule's gembox. In the case of multiple mules and needy commanders, this happens in random order/the order of the commanders/whatever. Either way, this happens just before laboratory restocking(Empty the mules first, then fill them back up from the National Gem Deposit).
Gembox wishlists, gem Mule Modes included, should be copy/pasteable, like battle order scripts. In fact, I don't think too many people would mind if they were just attached to battle order scripts. Same type of mage/loot carrying scout, same armaments and provisions, right?
Sound good so far? Too complex to execute/use? Admit it, you like it. Snobs.
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April 20th, 2004, 06:14 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Re: Commander Gembox Autorestocking - The Return
Quote:
Originally posted by Vicious Love:
Old suggestion, new thread! Just wondering if we could get some kind of consensus on how important this is to players, and on how we'd like to see it implemented. As I presently see it:
Some hotkey or other(Tilde! Tilde!) brings you to a commander's "wishlisht gembox". This is exactly like the gem assigning screen, save that no lab is required to access it, and there's no need to show your nation's present gem treasury(Not that it'd hurt). On this screen, you can assign the commander any number of gems of any variety you like, up to a combined total of 30, and also flag particular gem types(Astral, death, whatever) "Mule Mode".
Whenever this commander starts a turn in a province with a lab, he fills his gembox to these specifications, a la blood sacrifice restock. If he hasn't got any room(That is, his wishlist is 30 death gems, and he's already carrying 4 earth gems, leaving room for 26), a random combination of gems/whichever gems are Last in the order(Blood slaves and nature gems) are not restocked.
Furthermore, when a commander's wishlist includes gems not set to "Mule Mode", and the commander starts a turn in a province with another commander carrying gems of this sort on "Mule Mode", the nonmule commander will restock his gems from the mule's gembox. In the case of multiple mules and needy commanders, this happens in random order/the order of the commanders/whatever. Either way, this happens just before laboratory restocking(Empty the mules first, then fill them back up from the National Gem Deposit).
Gembox wishlists, gem Mule Modes included, should be copy/pasteable, like battle order scripts. In fact, I don't think too many people would mind if they were just attached to battle order scripts. Same type of mage/loot carrying scout, same armaments and provisions, right?
Sound good so far? Too complex to execute/use? Admit it, you like it. Snobs.
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Sure I like it. But then, I can - I know I won't have to implement it in hard real C.
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April 20th, 2004, 06:27 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
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Thanked 165 Times in 22 Posts
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Re: Commander Gembox Autorestocking - The Return
I think it sounds too complex for its limited usefulness. I always improvise the number of gems on my commanders when I leave a lab and I wouldn't want the same amount of gems everytime. Of course I don't play single player and I guess it might be more useful there when you can have lots of gems to spare.
Any new stuff had better not make the game any more complex either and a thing like this would need some documentation and thus making the game harder to learn.
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April 20th, 2004, 06:28 PM
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Private
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Join Date: Apr 2004
Location: Delaware
Posts: 12
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Re: Commander Gembox Autorestocking - The Return
Sounds great ... if possible.
I tend to run into more headaches involving blood hunting because pooling the slaves stops your sacrificing (unless you go around and load them back up manually).
What I'd like to see is the ability to set a "blood hunt and pool" command such that anyone on blood hunt would automatically put any captured slaves into the lab (if available). Another fix would be to make anyone with "sacrifice" orders ignore the pool command.
Either of these would greatly reduce the amount of micromanagement involved in heavy blood magic use.
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