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Old June 29th, 2004, 10:01 AM
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Default Has GoH been nerfed?

I cant find any records of this on the patch info, but maybe I am blind as well as slow. Is it my imagination or do Tartarians no longer recover from afflictions even when in high friendly dominions with Gift of Health up?
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Old June 29th, 2004, 10:30 AM

HJ HJ is offline
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Default Re: Has GoH been nerfed?

Undead and lifeless no longer heal afflictions through any means.

As of 2.11
Quote:
Arco priestess and others can no longer heal undead and inanimate beings.


[ June 29, 2004, 09:31: Message edited by: HJ ]
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Old June 29th, 2004, 10:43 AM

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Default Re: Has GoH been nerfed?

You're imagining things. GoH/Chalice still works, apparently by design. Only Arco Priestesses/Fairy Queens were nerfed in such a manner - otherwise undead pretenders and SCs that weren't immortal would be totally worthless, and Tartarian Gate would be mostly useless.
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Old June 29th, 2004, 11:04 AM

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Default Re: Has GoH been nerfed?

Hmm, I've had a Tartarian Titan under GoH for over 20 turns, and he still hasn't healed his lost eye. And neither have my golems healed their afflictions for some 10 turns now. Maybe just bad luck then, but it seemed to corespond with that patch note.

On a related note, I've also encountered an enemy ghost king who had been killed for the fourth time now, and he still has the same afflictions. I thought that the pretenders are supposed to heal (some) afflictions when being called back? This also seemed to support the notion that undead/lifeless cannot recuperate any more.
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Old June 29th, 2004, 12:48 PM
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Default Re: Has GoH been nerfed?

GoH heals only troops within your own dominion. Could it be that you summoned these undead Titans in neutral or enemy dominion?
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Old June 30th, 2004, 01:11 AM
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Default Re: Has GoH been nerfed?

If this is true (and it very much looks like ..) the devs have shot themselves, or rather their game, into at least one foot ..

How should undead mages regenerate from feeblemindedness?

Never, go figure!

So buy 20 scouts, give them that how-is-it-called bow for 5 death gems and fire away at "rearmost" and "biggest monster" ...

This invalidates all strategies which are based on the "Ritual of Rebirth", the one where the mages come back as upkeep-less Wight Mages, as they will be riddled with afflictions after dying in combat.
(This kills one of the few strategies which could give T'C S&A a little bit of an edge, e.g.)

And it seriously hampers undead SCs, but not demons as those aren't undead => Blood shines again.

And what is the gain, besides some improved "sense of realism" ?

So I would opt for taking away the healing possiblity only from units which are undead and lifeless at the same time.
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